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This build utilizes the Warrior's Axe Mastery line to deal tremendous damage to
adjacent foes, through the use of the elite skill Triple Chop, and its
non-elite counterpart, Cyclone Axe. Through these two skills, the user
is able to strike multiple foes at once with high damage, resulting
in very high adrenaline gain. In combination with skills from
the Tactics and Strength line, the user
is able to strike quickly, as well as gaining adequate defense for
such environments.
[edit] Attributes and Skills
[edit] Equipment
- A Zealous Axe should be used to maintain Energy at a suitable
level.
- Runes of Superior Axe Mastery, Superior Vigor, Minor Tactics,
Superior Absorption, Minor Strength.
- Max AL armor with any Insignia can be used, but you may want to
use Radiant armor for the extra energy boost.
- A +1 to Axe Mastery headpiece.
- When fighting, be sure to use Triple Chop and Cyclone Axe constantly to maintain a high
DPS.
- Try to fight in the center of a mob, rather than chasing down
lone targets, providing that there is no target with very high
priority.
- Avoid chasing targets too far, as it can result in aggroing
other, nearby groups, which puts the entire party at risk.
- Activate Flail for an
attack speed boost.
- "Watch Yourself!" should be
spammed constantly to give your entire party an armor boost.
- Remove enemy Stances
with Wild Blow, or
for fighting single targets.
- Disrupting Chop should be used to interrupt
long-casting, crucial spells such as Meteor Shower.
- It should also be used against enemies spamming certain spells,
or on enemy healers.
- Use Healing Signet as a secondary source of
healing. Note that you have an Armor penalty while activating this
skill, so avoid using it in high-pressure situations.
[edit] Counters
- Blind can be
troublesome, if not removed properly.
- Hexes which deal damage on attacking or on hitting can be
devastating, since you're constantly striking multiple
targets.
- Diversion can
greatly reduce your damage capability if not avoided.
[edit] Variants
- Other types of IAS such as Tiger Stance and Burst of
Aggression may be used in place of Flail, if you think the speed penalty is a
problem.
- Bonetti's Defense can be useful for
tanking, and is quickly charged through your attacks.
- You may want to replace Disrupting Chop with Distracting
Blow for a faster interrupt, at the expense of an
adrenaline-based interrupt.
- "Retreat!" can be useful for cases where
the party gets overwhelmed.
- In places where stance removal or interrupts aren't entirely
necessary, fit in an attack such as Executioner's Strike or Dismember.
- Replace Healing Signet with Lion's Comfort
for a faster heal, at the expense of recharge time and Adrenaline
cost.
- If you think you'll need a speed-enhancing stance, or a cancel
for Flail, consider taking
Rush or Enraging
Charge.
- With a monk secondary vigorous spirit can be used for a good
heal when sufficient aggro is taken.
- With a Necromancer secondary. Plague Touch can be
used to deal with conditions and add extra damage.
[edit] Templates