Build:Team - Spike Friendly Spikers

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Contents

The Spike Friendly Spikers team build uses monk and ritualist skills to counter spikes while using a thumper and anti-caster to kill the other team. This build is designed for team arenas.

[edit] Attributes and Skills

MonkAssassinMonk / Assassin Attribute Rank
Protection Prayers 12 + 1 + 2
Divine Favor 10 + 1
Shadow Arts 8
Zealous Benediction

Zealous Benediction

Dismiss Condition

Dismiss Condition

Reversal of Fortune

Reversal of Fortune

Blessed Signet

Blessed Signet

Life Bond

Life Bond

Balthazar's Spirit

Balthazar's Spirit

Return

Return

Dark Escape

Dark Escape

[edit] Attributes and Skills

RangerWarriorRanger / Warrior Attribute Rank
Expertise 9 + 1 + 1
Beast Mastery 9 + 1
Hammer Mastery 12
Irresistible Blow

Irresistible Blow

Hammer Bash

Hammer Bash

Crushing Blow

Crushing Blow

Bestial Mauling

Bestial Mauling

Rampage as One

Rampage as One

Comfort Animal

Comfort Animal

Charm Animal

Charm Animal

Resurrection Signet

Resurrection Signet

[edit] Attributes and Skills

RitualistMonkRitualist / Monk Attribute Rank
Spawning Power 12 + 1
Communing 12 + 3 + 1
Pain

Pain

Shadowsong

Shadowsong

Dissonance

Dissonance

Shelter

Shelter

Union

Union

Boon of Creation

Boon of Creation

Ritual Lord

Ritual Lord

Resurrection Signet

Resurrection Signet

[edit] Attributes and Skills

MesmerMonkMesmer / Monk Attribute Rank
Protection Prayers 10
Domination Magic 9+1
Illusion Magic 8+1+1
Inspiration Magic 9+1
Backfire

Backfire

Frustration

Frustration

Power Drain

Power Drain

Leech Signet

Leech Signet

Power Leak

Power Leak

Protective Spirit

Protective Spirit

Expel Hexes

Expel Hexes

Resurrection Signet

Resurrection Signet

[edit] Equipment

Any armor and weapons are fine. The monk may want to get a -5 energy melee weapon for focus switching.

[edit] Usage

At the beginning of the game, the monk should put life bond on everyone and Balthazar's Spirit on himself. The monk then just uses blessed signet to get his energy up before the start. The ritualist should use ritual lord and boon of creation and cast union then shelter (make sure to do this for addition reduction) in the back. He should then put Shadowsong right next to the monk and rush up to the front line to put Pain and Dissonance up there. He should keep Boon of Creation and Ritual Lord up at all times. Also Shelter should be the biggest priority, it is required to get rid of spikes. The Mesmer should cast his anti-caster spells on the monk and interrupt him. The thumper should daze him then kill him. Once the monk is dead the thumper and anti-caster should just kill everyone else. The Monk during battle should use Reversal of Fortune and Dismiss Condition as the main heals. To counter spikes the monk should use Zealous Benediction. Only use zb when they are below 50 percent health or you will drain your energy.

[edit] Counters

Enchantment removal and Searing Flames spike builds can be a pain, but you can still win.

[edit] Variants

You could replace the Thumper with a Burst Of Aggression assassin but that is not recommended.

[edit] Notes

The mesmer must always remove the harmful hexes from the monk, the monk should call the hexes as soon as he gets them. The ritualist must be careful of energy, do not use a spirit unless that spirit is already dead or he will have no energy. I have tried the rt multible times and even if they attack the spirits he should have enough energy. The mesmer also has protetive spirit in case shelter is gone and you are facing a spiking team. This should be cast on everyone if energy primites and should be kept up until the ritualist either gets union or shelter up.


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