Build:Team - Spike Friendly Spikers
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This build has been successfully vetted by the GuildWiki community according to the vetting procedure. This build has been designed for the following use: |
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The Spike Friendly Spikers team build uses monk and ritualist skills to counter spikes while using a thumper and anti-caster to kill the other team. This build is designed for team arenas.
[edit] Attributes and Skills
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Attribute Rank |
---|---|
Protection Prayers | 12 + 1 + 2 |
Divine Favor | 10 + 1 |
Shadow Arts | 8 |
[edit] Attributes and Skills
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Attribute Rank |
---|---|
Expertise | 9 + 1 + 1 |
Beast Mastery | 9 + 1 |
Hammer Mastery | 12 |
[edit] Attributes and Skills
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Attribute Rank |
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Spawning Power | 12 + 1 |
Communing | 12 + 3 + 1 |
[edit] Attributes and Skills
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Attribute Rank |
---|---|
Protection Prayers | 10 |
Domination Magic | 9+1 |
Illusion Magic | 8+1+1 |
Inspiration Magic | 9+1 |
[edit] Equipment
Any armor and weapons are fine. The monk may want to get a -5 energy melee weapon for focus switching.
[edit] Usage
At the beginning of the game, the monk should put life bond on everyone and Balthazar's Spirit on himself. The monk then just uses blessed signet to get his energy up before the start. The ritualist should use ritual lord and boon of creation and cast union then shelter (make sure to do this for addition reduction) in the back. He should then put Shadowsong right next to the monk and rush up to the front line to put Pain and Dissonance up there. He should keep Boon of Creation and Ritual Lord up at all times. Also Shelter should be the biggest priority, it is required to get rid of spikes. The Mesmer should cast his anti-caster spells on the monk and interrupt him. The thumper should daze him then kill him. Once the monk is dead the thumper and anti-caster should just kill everyone else. The Monk during battle should use Reversal of Fortune and Dismiss Condition as the main heals. To counter spikes the monk should use Zealous Benediction. Only use zb when they are below 50 percent health or you will drain your energy.
[edit] Counters
Enchantment removal and Searing Flames spike builds can be a pain, but you can still win.
[edit] Variants
You could replace the Thumper with a Burst Of Aggression assassin but that is not recommended.
[edit] Notes
The mesmer must always remove the harmful hexes from the monk, the monk should call the hexes as soon as he gets them. The ritualist must be careful of energy, do not use a spirit unless that spirit is already dead or he will have no energy. I have tried the rt multible times and even if they attack the spirits he should have enough energy. The mesmer also has protetive spirit in case shelter is gone and you are facing a spiking team. This should be cast on everyone if energy primites and should be kept up until the ritualist either gets union or shelter up.