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The Rt/Any Caretaker is a build designed for RA and TA teams,
though it may have success in other arenas. It is designed as a
support build, able to protect and heal allies to relieve the
pressure on monks, while dealing spike damage with channeling magic
to aid in killing key targets. A key ability of this build is its
complete lack of reliance on spirits, allowing it to move freely
across the battlefield without losing its power, and reduced
vulnerability to AOE spells and many skills that specifically
target spirits.
[edit] Attributes and skills
- Good choices for the optional slot include:
-
- Weapon of Warding, for unconditional
regeneration and defense against Rangers and Assassins.
- Weapon of Shadow is very useful to protect
yourself against multiple attackers, but beware its long
recharge.
- Wielder's Boon, for an additional heal. This
spell is more powerful than Soothing Memories, but its full
benefit is more conditional, and will take a heavier toll on your
energy management.
- Warmonger's Weapon, for obscene
interruption if cast upon an attacking ally.
- Bloodsong for
additional damage.
- Ancestors' Rage for additional damage, though
likely only on melee enemies.
- Holy Veil, or
possibly another hex removal, can be useful to keep powerful
anti-caster hexes off of you or other allies.
- Vengeful Weapon For self heal and tight
sitations
[edit] Equipment
- Armor: Heralds insignia or Halcyon armor is preferable, for +10
armor while holding an item.
- Weapons: Irrelevant. You should have Generous Was Tsungrai up at all times
for healing and energy management.
- It is advised to primarly use the weapon and healing skills for
your own defense only, while learning the build. As you become more
accustomed to playing it, prioritize allies for healing and
protection.
- Keep Generous Was Tsungrai up at all times. Your energy
management and healing depend on it.
- If you have a weapon spell in effect, attempt to spike soft
targets with Channeled Strike and Wielder's
Strike. With an allies coordination, you can kill most soft
targets that are not protected with Protective
Spirit.
- Use Caretaker's Charge as often as possible.
Not only is it a free 63 damage against your foes, but you gain 2
energy and heal yourself for the same amount. This is only
equivalent to approximately 1 pip of energy regen if used
immediately upon recharge, but combined with Soothing
Memories you can heal yourself with strong energy
management.
- Resilient Weapon is extremely powerful. It
can be useful to pre-cast it on allies who will likely be targeted,
such as monks. Beyond the obvious benefit of healing through
regeneration, the increased armor will greatly assist in reducing
damage.
[edit] Counters
- Spike damage. This build was not designed for healing, and
while it is capable of easing a great amount of pressure, it cannot
heal for any large amount.
[edit] Variants
- Resurrection Signet can be replaced with
Flesh
of My Flesh, for a hard res. Beware that this build has no
means of stopping interrupts other than Weapon of
Warding.
- Resurrection Signet can also be replaced with Death Pact
Signet. This is dangerous, but potentially useful, as you will
have high life and a fair amount of energy when you cast the spell,
giving your ally a very short full recovery.
- Renewing
Surge fits well into the skill bar, but beware as it can
quickly sap your energy while dealing low damage (compared to
Channeled Strike). Best for targets who are close to death, and
need a last, quick shove over the edge.
- Consider subclassing as a Mesmer and use Arcane Echo with Caretaker's Charge to double your life
regen and energy management.