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This is a very effective build for farming Ancient
Armor Remnants at the Remains of Sahlahja Challenge
Mission, by killing Maddened Spirits and Infestations outside
the Wurm.
[edit] Attributes and Skills
[edit] Equipment
- Armor - Maximum energy Armor
- Weapons - Doesn't matter much. Any staff or wand in the
restoration or channeling attributes should do the trick.
Do not get into wurm. Camp near first maddened strike location
(but not TOO near). Cast Bloodsong. Attack nearby infestations,
using essence strike and gaze from beyond and the occasional
wanding. Wait for Maddened Spirit to appear. Hit "Can't Touch
This", followed by vengeful weapon. As spirit starts attacking you,
put vengeful was khanhei up. Spam vengeful weapon a few more times.
When maddened spirit dies, you can siphon your bloodsong then
recast it at a different location, still within the first area - do
not touch the yellow sand :). Clean nearby infestations. Etc.
Notice that, strictly speaking, you only need to recast Bloodsong
every three spirits, more or less (they seem to spawn within 30
seconds of each other), but it's not recommended to wait that long.
Being caught without bloodsong will drain your energy (since you
must spam vengeful much more), so recast it every two
maddeneds.
[edit] Counters
- Be careful not to be caught off-guard killing infestations and
forget to use "Can't Touch This". If you eventually get bored, hop
on the wurm and do it the old-fashioned way.
- Getting your Bloodsong killed is a nuisance, but not a fatal
one (for the Ritualist - for the more fragile P/Rt version it is
dangerous) - spam vengeful weapon until it's dead and recast it.
Maddened Spirits will usually come for you, not the spirit, unless
the spirit is a much more convenient target. Therefore, the best
position for you is to stand between Bloodsong (a mere step away
will do) and the incoming Maddened Spirit, or exactly on the same
spot (if you just cast it, for example).
[edit] Variants
- You can switch around a few skills, the only essential skills
are Can't Touch , bloodsong and vengeful spells. This configuration
means you can kill nearby infestations quickly and always replenish
energy for quick maddened killing.
- A P/Rt variant is possible, but it's much more complicated to
use. Here is the skill bar for it: Can't Touch This, Vengeful Was
Khanhei, Vengeful Weapon, Nightmare Weapon, Essence Strike, Go For
the Eyes!, Spirit Siphon, Bloodsong. Attributes: Command 10
(headgear+superior), Leadership 4 (Major), Restoration 11,
Channeling 12. Use a zealous spear and max energy armor with
attunement runes. When Maddened arrives, use can't touch and
vengeful was khanhei as he gets closer. Use vengeful weapon once.
When Khanhei starts blinking, cast Nightmare Weapon and start
attacking the maddened spirit when khanhei's effects ends. Use all
your energy management skills whenever possible and attack nearby
infestations to regain energy (go for the eyes is there for energy
management - 2 energy per use). Remember you can attack maddened
spirit with essence and your zealous spear - even though it does no
damage, you still gain the energy. It's complicated, but doable -
don't forget to always recast bloodsong after every 2 maddened
spirits - being caught without it will probably be fatal.
- You can move around the first square area, as long as you're
careful to keep bloodsong up and pay attention to maddened spawns,
while keeping away from the toxic yellow sand. That way you can
kill more infestations. Just slowly move in a circle around the
central tower, establishing battlestations every 2 spirits or less,
energy and time permitting.
- The build, if played correctly, will net you approximately 500
points per hour. There is no upper limit on points, but there seems
to be a limit to how many armors you can get - I believe that
number is approximately seven per character. After that the drop
rate declines significantly - it might be possible to get more but
the cost-benefit is quite lousy.