Build:Rt/Mo Burst Healer

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Contents

This build takes advantage of the fact that Weapon Spells and Ritualist Urns may not be removed like Enchantments can, and uses that advantage to heal allies.

[edit] Attributes and Skills

RitualistMonkRitualist / Monk Attribute Rank
Healing Prayers 10
Protection Prayers 1
Restoration Magic 11 + 1
Spawning Power 10 + 1 + 3
Attuned Was Songkai

Attuned Was Songkai

Heal Party

Heal Party

Remove Hex

Remove Hex

Extinguish

Extinguish

Soothing Memories

Soothing Memories

Vengeful Weapon

Vengeful Weapon

Weapon of Warding

Weapon of Warding

Resurrection Chant

Resurrection Chant

[edit] Equipment

  • Full Halcyon armor set for Extra Energy.

[edit] Usage

  • With Attuned was Songkai at High Spawning Power, the cost of Heal Party and Extinguish is nearly halved. With 14 Spawning Power, 15 energy spells are only 8 energy, 10 energy spells cost 5, and 5 energy spells cost 3.
  • Soothing Memories costs no energy if you have the Attuned was Songkai.
  • Heal Party should be used when everyone has a bit of damage but has not been hurt enough to warrant a casting of Soothing memories.
  • Vengeful Weapon is basically Reversal of Damage with no means of stripping it. It costs 3 energy when you have the Ashes.
  • Weapon of Warding is used when there is a hazard of Warriors, Assassins, and Rangers. It should be used sparingly because of the cast time.
  • Remove Hex and Resilient Weapon are used as safety skills for when hexes come that are extremely harmful, such as Spiteful Spirit, Backfire, Empathy, Diversion, etc.

[edit] Counters

  • High levels of Degeneration.
  • Lack of protection versus high-damage hits.
  • Energy Denial.
  • 15 second downtime when the spells are full cost, meaning heal party and Extinguish cannot be used effectively during those times.

[edit] Variants

If enchantment removal is not an issue:

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