From GuildWiki
test
|
On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
|
This build is designed
to integrate the damaging communing spirits with some support skills from
spawning, and a hex from channeling. The result is a spike based on
spirits, which is extremely effective in AB and PvE, and with some
variants it is equally powerful in Random Arena and 1v1.
[edit] Attributes and Skills
[edit] Equipment
- Use the communing cap to use with the superior rune.
- Use Halcyon armor for the extra energy. You'll need it.
- A collector Insightful Channeling Staff of Fortitude should
do nicely. Binding Rituals do not recharge or cast faster with a
20/20 Communing Staff because they are not considered spells. But
the Hex Painful
Bond which is important for this build can recharge faster with
a 20/20 Channeling Staff or Wand/Focus.
- Start by casting Boon of Creation to keep your energy up and
health up while you're casting spirits.
- Use Ritual Lord, and put down Pain, Shadowsong, and
Bloodsong.
- Use Arcane Echo to set up your Painful Bond.
- Target a close group of enemies, and hit them with Painful
Bond. Use the Echo-Painful Bond on another group, or save it for a
few seconds. Your call.
- Use Vital Weapon as needed. It can also be used as a quick
heal.
[edit] Counters
- Energy isn't really that big of a problem since you have the
use of Boon of Creation, but excessive energy denial can cause a
problem.
- Getting interrupted while casting a spirit can be a hassle, but
is avoidable if you try to hang back and cast the spirits.
[edit] Variants
- Arcane Echo can be replaced by Ghostly Haste, but Arcane Echo is more
efficient for Painful Bond in this build.
- Vital Weapon isn't necessary, but it is a helpful health buffer
during Alliance Battles to keep you alive. If you're doing a 1v1 or
a Random Arena, try replacing Vital Weapon with Doom. Use Arcane Echo on Doom instead
of Painful Bond, since when you're in RA or 1v1, the one hex will
usually effect all of your enemies due to close grouping. If you
use Doom and Arcane Echo together once you have all of your spirits
cast, you can spike for a hefty chunk of damage, along with the
high-damage spirits.
- Arcane Echo can be replaced with Dissonance or Disenchantment, turning this build into
a one-man army against melee bosses, like Sskai, Dragon's Birth for farming
(PvE).
- The new Nightfall Spirit Anguish could be used instead of the spirit shown
here.
- If you would like to use a channeling spell instead of arcane
echo you could take a minor for communing and a superior + headgear
for channeling. The build works just as well since the extra damage
from painfull bond and bloodsong ofsets the lost damage from pain
and shadowsong. However it does reduce the effectiveness of vital
weapon slightly.
- The build doesn't really do any quick, direct damage per
second, but once the spirits get going with Painful Bond, the
spiking is madness. Never rush into a fight unless you have the
resources and energy to cast a few spirits.
[edit] Template