Build:R/any Prepare to be Dazed
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This build has been successfully vetted by the GuildWiki community according to the vetting procedure. This build has been designed for the following use: |
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The R/any Prepare to be Dazed build is designed primarily for PvE. The purpose is to spread Poison and Dazed while maintaining strong energy management as well as dealing reasonable damage. It may also be useful in some PvP, but it is not as well suited to the purpose.
[edit] Attributes and Skills
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Attribute Rank |
---|---|
Marksmanship | 11 + 1 + 3 |
Expertise | 12 + 1 |
Wilderness Survival | 6 + 1 |
See Variants for the Optional Slot.
[edit] Equipment
[edit] Usage
- Activate Favorable Winds (if equipped)
- Activate Apply Poison
- Activate Troll Unguent
- Activate Concussion Shot --> Prepared Shot to daze
- Activate Marauder's Shot --> Prepared Shot for high damage
- Activate Antidote Signet as necessary
[edit] Counters
- General Anti-Melee
- Heavy Condition Removal
[edit] Variants
- Use a /Mo for a hard resurrection skill
- Switch Marauder's Shot for a second interrupt like Savage Shot or Distracting Shot
- Whirling Defense
- Throw Dirt
- Use Marksman's Wager rather than Prepared Shot for greater energy management at the expense of damage
- Needling Shot
- Epidemic
- Mending Touch
- Flail
- Screaming Shot
- Favorable Winds
- Read the Wind can replace Apply Poison in which case Screaming Shot should be added in the optional slot to cover the Daze.