Build:R/Rt Botanist

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Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

This build was voted unfavored for the following reasons:

  • unfocused
  • low damage

Contents

As the name implies, this build tends to "plant" a numerous amount of things. He/she uses the Ranger attribute Expertise to lower the energy cost of Spirits (that do not require health to function) and Traps.

[edit] Attributes and Skills

RangerRitualistRanger / Ritualist Attribute Rank
Expertise 7 + 1 + 1
Wilderness Survival 10 + 1
Communing 12
Pain

Pain

Bloodsong

Bloodsong

Shadowsong

Shadowsong

Serpent's Quickness

Serpent's Quickness

Spike Trap

Spike Trap

Dust Trap

Dust Trap

Whirling Defense

Whirling Defense

Resurrection Signet

Resurrection Signet

[edit] Equipment

  • Druid's armor for energy.
  • A Communing staff.
  • A bow if you intend to use Oath Shot (see variants)

[edit] Usage

Go into combat beginning with your three spirits, Pain, Bloodsong, and Shadowsong. Use Serpent's Quickness to speed up their recharge. To protect you and your spirits, plant traps under the spirits. If enemies are not attacking you, you can run into the fray and plant traps there. Whirling Defense to plant traps without interruption, or just to defend yourself. Use Resurrection Signet to revive fallen allies. If you picked up Oath Shot, equip your bow and use that to recharge your Spirits and Traps.

[edit] Counters

Interrupts, Energy Denial, Knockdown. The Spirits health is not powered by Spawning, so they have low health.

[edit] Variants

[edit] Notes

This build is much like a Ritual Lord and Trapper combined.

[edit] See Also

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