Build:R/N Melandru's Toucher
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
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This build is similar to Build:R/N Touch Ranger except that it uses Melandru's Resilience for energy management instead of Offering of Blood. This build is designed for the Team Arenas.
[edit] Attributes and Skills
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Attribute Rank |
---|---|
Expertise | 10 + 3 |
Wilderness Survival | 10 + 1 + 1 |
Blood Magic | 11 |
[edit] Usage
- Use Signet of Agony and Melandru's Resilience for energy management. This will give you a long lasting additional pip of energy regeneration. Any additional conditions and hexes will only add to your ability to spam Vampiric Touch and Vampiric Bite. Compared to Offering of Blood, this combo is not only better for energy management, it also helps withstand conditions and hexes, and it doesn't sacrifice any health.
- Spam Vampiric Bite and Vampiric Touch on your selected target
- Use Throw Dirt if targeted by warriors, and Barbed Trap to cripple foes that try to flee.
[edit] Counters
[edit] Variants
- Barbed Trap, Troll Unguent, and Throw Dirt are optional.
- Bring a running skill such as Storm Chaser to chase down kiting foes or run away. Keep in mind that Melandru's Resilience is also a stance.
- Bring Apply Poison and use a sword, axe, or bow to add poison damage to foes before doing touch damage.
- Bring Distracting Shot and a bow for cases when it's vital to interrupt certain skills.
- Bring Nature's Renewal to frustrate foes that use hexes and enchantments.