Build:R/N Marksman's Minions

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Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

Markman's Minions is a PvE-oriented Ranger/Necromancer build. It focuses on small spike damage coupled with raising minions as fast and as efficiently possible. This build boosts energy and casting time, making it possible to maintain a small army of 5-7 minions while still being able to deal a decent amount of spike damage at pivotal moments in a battle.

Contents

[edit] Attributes and Skills

RangerNecromancerRanger / Necromancer Attribute Rank
Death Magic 10
Expertise 10 + 1 + 3
Wilderness Survival 8 + 1
Marksmanship 8 + 1
Dual Shot

Dual Shot

Savage Shot

Savage Shot

Animate Bone Horror

Animate Bone Horror

Blood of the Master

Blood of the Master

Healing Spring

Healing Spring

Marksman's Wager

Marksman's Wager

Serpent's Quickness

Serpent's Quickness

Troll Unguent

Troll Unguent

[edit] Gear

[edit] Usuage

As you enter battle, select the called target and use Dual Shot + Savage Shot to deal a light spike and continue to attack as you wait for the first corpse to drop.

When the first corpse drops, immediately use Serpent's Quickness and queue Animate Bone Horror. After the first minion is raised, use Marksman's Wager and attack the next called target, and then use Dual Shot + Savage Shot again. By this time, the second corpse should have dropped, so raise another Bone Horror.

When using Serpent's Quickness, Marksman's Wager can be activated twice (right after the first Bone Horror is spawned, and near the end of it's 25 second run). By activating Marksman's Wager near the end of Serpent's Quickness, you will be able to alternate between attacking enemies and healing minions to raising minions.

In between and during battles, you might feel the need to heal your minions. In the heat of battle, use Blood of the Master to heal your minions. When entering a new battle, use Healing Spring to provide a small, but much needed, boost to your minions.

[edit] Variants

While the above build leans towards self-sufficiency, you could use the following skills and attributes to be more of a support character, as a minion master is meant to be.

RangerNecromancerRanger / Necromancer Attribute Rank
Death Magic 12
Expertise 10 + 1 + 3
Marksmanship 8 + 1
Dual Shot

Dual Shot

Distracting Shot

Distracting Shot

Marksman's Wager

Marksman's Wager

Taste of Pain

Taste of Pain

Taste of Death

Taste of Death

Blood of the Master

Blood of the Master

Animate Bone Horror

Animate Bone Horror

Animate Vampiric Horror

Animate Vampiric Horror

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