Build:R/N Marksman's Minions
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this build is not viable. |
Markman's Minions is a PvE-oriented Ranger/Necromancer build. It focuses on small spike damage coupled with raising minions as fast and as efficiently possible. This build boosts energy and casting time, making it possible to maintain a small army of 5-7 minions while still being able to deal a decent amount of spike damage at pivotal moments in a battle.
Contents |
[edit] Attributes and Skills
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Attribute Rank |
---|---|
Death Magic | 10 |
Expertise | 10 + 1 + 3 |
Wilderness Survival | 8 + 1 |
Marksmanship | 8 + 1 |
- Switch Animate Bone Horror with Animate Bone Fiend and use Healing Spring near your Bone Fiends when entering battle.
- Switch Troll Unguent for Taste of Death as a way to heal yourself instantly.
[edit] Gear
[edit] Usuage
As you enter battle, select the called target and use Dual Shot + Savage Shot to deal a light spike and continue to attack as you wait for the first corpse to drop.
When the first corpse drops, immediately use Serpent's Quickness and queue Animate Bone Horror. After the first minion is raised, use Marksman's Wager and attack the next called target, and then use Dual Shot + Savage Shot again. By this time, the second corpse should have dropped, so raise another Bone Horror.
When using Serpent's Quickness, Marksman's Wager can be activated twice (right after the first Bone Horror is spawned, and near the end of it's 25 second run). By activating Marksman's Wager near the end of Serpent's Quickness, you will be able to alternate between attacking enemies and healing minions to raising minions.
In between and during battles, you might feel the need to heal your minions. In the heat of battle, use Blood of the Master to heal your minions. When entering a new battle, use Healing Spring to provide a small, but much needed, boost to your minions.
[edit] Variants
While the above build leans towards self-sufficiency, you could use the following skills and attributes to be more of a support character, as a minion master is meant to be.
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Attribute Rank |
---|---|
Death Magic | 12 |
Expertise | 10 + 1 + 3 |
Marksmanship | 8 + 1 |