From GuildWiki
test
|
On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
|
This build is designed to farm the Underworld as a solo ranger trapper. The build uses the skill
recharge bonus and energy given by the Nature Rituals and
Serpent's Quickness to spam as many Dust Traps as much as
possible.
[edit] Attributes and Skills
[edit] Equipment
- Full Druid's Armor or equivalent in function
- Two Runes of Attunement
- The best Rune of Vigor you can afford (but at least a
major)
- Any staff with 15 or 20 energy bonus with + 7 armor against
physical damage
- For extra protection when pulling you could take a replacement
armor piece for one of those with a superior rune in it and a staff
with +60hp. This will allow you to survive two hits from a Bladed Aatxe.
This build is for experienced trappers who want more challenge
and get all the loot for themselves. It is hard at first but with
practice, becomes pretty easy to handle. The idea of the build is
to keep the mobs on the Dust Traps for their full activation time.
This is difficult as AoE damage causes the enemy mobs to flee.
- First, choose your trapping spot near an angle or any small
confined space (e.g. in the Chamber, just under the stairs, close
to the walls). You will want the mobs to be blocked by the walls
when they try to flee the AoE damages. Once you've got the trapping
spot, put down Energizing Wind and Quickening
Zephyr just around the corner/angle, not too close to the wall
(about the distance of activation of a trap).
- Start Arcane
Echo and during its activation use Serpent's
Quickness so that you have the stance before the casting of
Arcane Echo finishes. Then use Echo, Dust Trap, Echo (copied with Arcane Echo), Dust
Trap (copied with Echo), and Dust Trap (copied with Echo copied
with Arcane Echo).
- Walk backwards a couple of steps, keeping clear from the
wall(always about the distance of activation of a trap) and put
down Barbed
Trap. As soon as the Dust Traps have recharged, lay them down
and keep SQ up (usually wears off at the end of the 5th Dust Trap,
so recast) and spam Barbed Trap when possible.
- After the 7th Dust Trap, the spirits will end. Wait a couple of
seconds for EW to recharge, put down EW and renew SQ. Then use
Echo, Dust Trap, and the echoed Dust Trap. Keep the Barbed Trap
that has recharged unused for your own safety.
- Now you can go pull the mobs. Hit Whirling Defense during aggro
and run towards the spirit and stay put behind it. Usually Aaxtes
will focus on it instead of you. Meanwhile they will take all the
damage waves from the 9 Dust Traps as they try to flee through the
walls.
- The usage of the build can be summed up with the following
sequences (skills numbered from 1 to 8 from left to right):
- Laying down the spirits, the 3 Dust Traps and 1 Barbed Trap: 1,
2, 7, 4 + 3, 5, 6, 4, 5, 4 (3 is to be cast during activation time
of 4)
- Laying down 4 other Dust Traps and 2 Barbed Traps: 7, 6, 5, 4 +
3, 7, 6 (with good timing you can renew SQ when 4 starts)
- Laying down a spirit and 2 Dust Traps and Barbed before
pulling: 1 + 3, 7, 5, 6, 5
[edit] Counters
- The main flaw of the build is lack of self healing. Surviving
in emergency situations and during pulling is possible with
Whirling Defense, Barbed Trap, and clever movement.
- Whirling Defense will prevent most of the hits from foes.
However Aatxes hit hard, so don't try to pull them from too far
away or you'll have a greater risk to get hit and the traps set
might start to go off on their own.
- When the enemy mob survives the initial traps, run away, put
down Barbed Trap, lure the surviving enemies into it, and run far
away from them. They should lose aggro.
- When Smites or Coldfire Nights survive, just run away from them
until they break aggro.
- Coldfire Nights are the hardest mob to kill with this build.
Avoiding them is the best tactic. If you can't, lay down your
spirits far behind the trapping spot, and trap in multiple spots. 3
Dust Traps, step back a bit, Barbed Trap, step back, Dust Traps,
etc... This is to ensure that when the Coldfires run after you they
will activate all the traps on the way. To keep them in the traps,
you can hit Whirling Defense and come into aggro distance so that
the survivors focus on you and stay in the traps.
[edit] Variants
- You could replace Serpent's Quickness with Trapper's
Speed. However, it seems that the benefit of SQ is much better
as it can also be maintained during the whole trapping
process.
- Replacing Whirling Defense with Flame Trap allows for quicker takedowns, and
results in health degeneration on the Aatxes. The only drawback is
its harder to pull, so use this variant at your own risk.
- Replacing Whirling Defense with Dryder's
Defenses helps a lot when going against Terrorweb Dryders and
Coldfire Nights. You can also echo it if you want to make a big
pull.
- This build is for experienced trappers and is hard to use.
- Once you've got the trick, you can clear out the chamber, take
out most of the smites, and come back and clear the mobs in the
southern part of the chamber within 1 hour. It usually takes an
average 2 minutes per mob. Once you've finished a group, your
skills and energy should have fully recharged while moving to the
next trapping place.
- This is the most efficient trapping build for farming
considering the fact that there are no other players getting
drops.
- You can replace Whirling Defense with Tripwire to farm the Stygian Veil.
- watch out for corners because you sometimes will get blocked in
and will almost surely die.
[edit] See also
[edit] External Links
- Video of the build in action on a group of Aatxes can be found
here.
- Video of the build in action on a Terrorweb Dryder here.
- Video of the build in action on Aatxes, Grasping Darknesses,
Smite Crawlers, and Coldfire Nights. here
- Picture of a good and safe trapping spot: Image:Trapping spots.jpg
- You can even clear the Forgotten Village: Image:Soloing village.jpg
[edit] Templates