Build:R/E Tainted Flames

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Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

Contents

The Tainted Flames Ranger uses the effects of poison to whittle away at his opponent's health while using fire to cause mass damage.

[edit] Attributes and Skills

RangerElementalistRanger / Elementalist Attribute Rank
Wilderness Survival 10 + 1 + 1
Expertise 8 + 1
Marksmanship 8 + 1
Fire Magic 10
Poison Arrow

Poison Arrow

Dual Shot

Dual Shot

Hunter's Shot

Hunter's Shot

Distracting Shot

Distracting Shot

Kindle Arrows

Kindle Arrows

Conjure Flame

Conjure Flame

Whirling Defense

Whirling Defense

Optional

Optional

  • Either Troll Unguent or Resurrection Signet are recommended for the final slot
  • Mark of Rodgort could also be used for that last slot as should be causing a lot of fire damage but it leaves you without any healing or resurrection skills

[edit] Equipment

[edit] Usage

When using the Tainted Flames Ranger you'll want to start by casting Conjure Flame and then follow up with kindle arrows. Kindle Arrows lasts for 24 seconds, with a recharge time of 12, so you should be able to keep it up the whole time.

Conjure Flame, however, lasts for 60 seconds; by using a Fiery Bow string you ensure that you'll always be getting the effects of the spell.

After setting up the fire portion of the build you'll want to select your target and use Poison Arrow. It is recommended that your target be "soft" as these will go down the quickest in most cases. Another strategy is to use Poison Arrow on multiple targets to annoy the enemy monk into using Mend Ailment on multiple targets, thus draining their energy. By using Hunter's Shot you have a chance to cause bleeding or at least cause some good additional damage.

For protection, use Whirling Defense to prevent Warriors and other Rangers (typically) from interrupting your attacks and causing you additional grief. If going into Random Arena take Troll Unguent for self-healing or Resurrection Signet to bring a fellow party member back to life.

[edit] Variations

Another variation that you can try is setting Expertise to 7 and then through the application of a minor rune bring it up to 8. With this setup, you are free to apply 1 more point into Marksmanship. What this will do is cause Hunter's Shot to cause 1 more damage and increase bleeding by 2 additional seconds, while still getting the full effect of the Expertise energy reduction.

When facing foes with strong protection against fire (such as in the Ring of Fire) you won't do much damage, but a few changes will make this build effective against them. First, fill the optional spot with Winter, and then replace Conjure Flame with Conjure Frost, switching the attribute points you placed in Fire Magic to Water Magic.

[edit] FoW Variant

Build:R/E Quick Flames

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