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On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
This build was voted unfavored for the following reasons:
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An alternative to the Build:N/W Death's Shadow.
This build is a melee Necromancer who
functions reasonably well in a PvE or Alliance Battle environment. She relies on
life drain skills and Riposte to prevent damage, heal herself, and quickly
kill foes one at a time. Armor class is sacrificed in favor of
having as much health as possible at all times.
[edit] Attributes and Skills
[edit] Equipment
- Hit-Point-increasing Revenant's Armor to increase your maximum
health as much as possible.
- Runes of Superior
Vigor, Superior Blood Magic, and Minor Soul Reaping.
- A Blood
Magic offhand which gives Health, such as The Shadestone.
Offhands which decrease Blood Magic cast time are equally
useful.
- The ideal sword requires 10 or less, increases enchantment or
hex duration, and gives additional energy.
- It is suggested a N/W Bloody Blade also carry a Truncheon or some other
ranged weapon in case of fleeing foes or high Death Penalty.
- Directly before heading into the fray, cast Demonic Flesh. It
will give you 200 additional hit points for one minute or more,
based upon equipment which increase enchantment length.
- Demonic
Flesh has a one minute recast time. This means if you time it
properly, you should maintain it at all times unless the
enchantment is removed.
- Spam Riposte
whenever your adrenaline is up.
- When engaging a foe, cast Life Transfer to degenerate her health and
maintain your own.
- Use Vampiric Bite and Vampiric Touch to
steal a significant amount of health from your foe.
- If you run low on energy, use Bonetti's
Defense and Signet of Lost Souls to protect yourself
and regain as much as possible. Soul Reaping will assist with this in most
environments.
[edit] Counters
- Demonic
Flesh can be removed by a perceptive Mesmer or Necromancer,
causing you to instantly lose 200 maximum health.
- You only focus on one foe at a time, and you your armor is
inferior to that of melee classes, so even with Riposte you can become
overwhelmed by large groups.
- One on ones battles with Build:R/N Touch Rangers can be
close calls. They tend to be able to spike lifedrains more
frequently, but your lifedrains do more damage. (Your major
advantage over them is that you can deal with melee fighters more
easily.)
[edit] Variants
- Resurrection Signet can replace Bonetti's
Defense when it is necessary you carry it.
- Attributes in Sword, Tactics, and Soul Reaping can be adjusted
slightly to suit equipment and personal taste. If you feel you
haven't enough energy, try adding a couple more points in Soul
Reaping.
- All melee casters are some degree more intense work for
healers. Make sure monks you are playing with know what's going on,
and that you have over 700 health, not 200.
- The objective of this build is to kill foes one at a time as
quickly and efficiently as possible. You will not outlast a
decent tank in a drawn out fight. When fighting a Warrior or
Paragon, remember to use your most powerful lifedrains and spikes
as soon as possible, then maintain Riposte and Deadly Riposte to
block avoid powerful attack skills.