From GuildWiki
test
|
On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
|
This gimmick arena build combines life drainage and
armor-ignoring spiking to
devastate any foe. This build should not be used for any serious
purpose.
[edit] Attributes and Skills
[edit] Equipment
- Players should equip a sword that deals additional damage when enchanted to
maximize your damage output, and has a crippling hilt and either an of Defense, of Shelter or of Enchanting pommel
- Carry a Blood Magic offhand that enhances the recharge/casting time of
Blood Magic spells
- Have a Tormentor's/Necrotic tunic and leggings, at
least, to improve your naturally low armor. Going
pure-Tormentor's/Necrotic is viable, but you'll be leaving yourself
very vulnerable to Holy damage
- The usual casting order for a Death's Shadow:
- If executed properly you should almost always have the health
regeneration, and occasional heal, from Blood Renewal, and
area-affected Shadow damage, which makes this a
"survivor"
- While this build can take on any class, targeting the monk (as
usual) is particularly effective. Hamstring will aid your warrior allies, and the
near-unstoppable amount of Shadow damage will make the healer or
protector monk quite "selfish", as they'll suddenly focus on
(desperately) healing themselves. This also goes for enemy
Priest
- Be careful not to cast Aura of the Lich when your health is
particularly low. The same goes for Blood Renewal
- While Blood Renewal seems out of place at first, it makes for
an amazing self-heal if combined with Aura of the Lich. You'll only
sacrifice 12.5%
health, as Aura of the Lich "quarters" damage from sacrifices. In
addition, you can cast it after Dark Aura for a spiking
prelude
- Aura of the Lich compensates for the Death's Shadow's
inherently low armor, but it also reduces the amount of health
sacrificed
- Blood Renewal is a great self-heal, in this case, as you
sacrifice less health with Aura of the Lich on.
- While this build is not completely dependent upon melee range,
Hamstring should be used on fleeing foes
[edit] Variants
[edit] Counters
- Remove or interrupt the enchantments upon which this build
depends.
- Crippling, as with
any melee-range attacker, makes this build difficult to be
efficient.
- Health degeneration and Deep Wound work well due
to this build's low health.
- Life
stealing does not count as damage in the usual sense and thus
will completely ignore the damage-reducing effects of Aura of the
Lich. Life stealing skills such as Vampiric Touch and Vampiric Gaze are
therefore very dangerous to this build due to its low health.
This mainly will include in Random Arena's a Touch Ranger.