Build:N/Mo Battery

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Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

This build was voted unfavored for the following reasons:

Contents

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A Battery is a Necromancer that uses the Necromancer skills Blood is Power and Blood Ritual to give a temporary boost to allies energy regeneration, while using Monk healing and protection skills to keep monks from wasting BiP and BR given energy on the health sacrifice.

[edit] Attributes and Skills

NecromancerMonkNecromancer / Monk Attribute Rank
Blood Magic 12 + 1 + 3
Healing Prayers 12
Soul Reaping 3 + 3
Mending

Mending

Blood is Power

Blood is Power

Blood Ritual

Blood Ritual

Healing Breeze

Healing Breeze

Heal Area

Heal Area

Vampiric Swarm

Vampiric Swarm

Vampiric Gaze

Vampiric Gaze

Resurrect

Resurrect

[edit] Equipment

[edit] Usage

  • Cast Mending before battle. This has the dual benefit of giving you permanent health regeneration (until it is removed) and shifting aggro away from you (see the article on mending).
  • Before a battle, cast Blood is Power on your heavy energy using party members, like nukers and monks. Use Blood Ritual on the non primary casters, as they will not waste the excess energy given by BiP.
  • Use Heal Area and Healing Breeze to counter the health you lose.
  • If Diversion is cast on you, cast Blood Ritual-it is not as necessary as other skills, and sitting idle while waiting for it to dispell could be costly to your group.
  • If Signet of Humility is used on you, use Blood Ritual in the meantime. Most will not expect a battery to carry both, and you are not idle to your party's needs while you wait for it to recharge.
  • Use Vampiric Swarm and Vampiric Gaze to deal armor ignoring damage.

[edit] Counters

  • Power Block on a blood magic skill makes this build almost useless.
  • High health degeneration that cannot be countered by Healing Breeze and Mending.

[edit] Variants

  • Replace Orison of Healing with Blood Renewal
  • In areas where resurrection is not crucial and conditions are more likely (PvP battles), replace Resurrect with Barbed Signet.

[edit] Notes

  • You are most useful if you stay a few paces behind the spellcasters or stick around the high maintenence casters. Elementalists with 90 or more energy are going to need your help most often. Don't be afraid to stack BiP and BR if they've gotten too low!
  • The build does not use wells for a reason, and that is to stop body battles with Minion Masters where rescources may be scarce. You purpose is to help your group, and depriving a MM of his army is a hindrance.

[edit] See Also

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