Build:N/Mo 55 Battery

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Image:Warning.png On May 1, 2007, all articles in the GuildWiki build namespace will be deleted. After that date, no build articles may be posted to the GuildWiki in either the main or build namespaces before a new policy is decided on. Find the reasoning and the details behind this at GuildWiki:Builds wipe.

Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

This build was voted unfavored for the following reasons:

  • being 55 as a battery is both dangerous and pointless

The 55 Battery combines the defense and health stability of a 55 monk with Blood is Power, allowing the user to grant the entire party an additional +6 energy regeneration, Tank nearly as well as a 55, with a limited amount of blood spiking for support.

[edit] Skills and Attributes

NecromancerMonkNecromancer / Monk Attribute Rank
Blood Magic 12 + 3 + 1
Soul Reaping 4 + 3
Protection Prayers 11
Blood is Power

Blood is Power

Blood Renewal

Blood Renewal

Life Siphon

Life Siphon

Dark Pact

Dark Pact

Reversal of Fortune

Reversal of Fortune

Essence Bond

Essence Bond

Protective Spirit

Protective Spirit

Resurrect

Resurrect

[edit] Equipment

  • Cabalist's or Scar Pattern Armor with 4 Superior Runes (at least one of Soul Reaping)
  • a Ragged Scar Pattern with a Superior Blood Magic rune.
  • The Cities of Ascalon -50 HP Grim Cesta, as it increases energy significantly and is the staple of all 55 Builds.
  • A Wayward Wand (unique item) of Blood Magic is a nice addition.
  • An Insightful Bone Staff of Enchanting is a very useful secondary weapon, particularly if you have already died a few times. If you prefer higher health, use this instead of the Cesta.

[edit] Usage

Before entering battle, ask to be enchanted with Mending, as it will make your life easier. It is not necessary, but allows you to spend more time concentrating on BiP, and the maintaining Monk will still net +5 energy regeneration from you. Also make sure that someone in the party has Resurrection Chant, as other resurrection spells may not successfully raise you. Lastly, request that you receive Healing Breeze and Blood Ritual when possible. Again, this is not required, but will free up some of your attention.

Cast Essence Bond on a tank, or if you are tanking, yourself. This should help your own energy management.

Cast Protective Spirit on yourself. This is less important if you are not in direct danger, but you do run the risk of 1 hit kills otherwise.

Cast a combination of Blood Renewal and Life Siphon to reach sufficient Health Regeneration, and keep it up. Make sure you have more then is necessary if you are facing health degeneration.

Spam BiP on your entire party. This is best done from a distance, as you probably won't draw aggro, and make a better battery than tank. Monks should take highest priority, with other professions depending on their build and energy needs.

Should you draw too many enemies, use Reversal of Fortune on yourself instead of BiP, and Essence Bond yourself when possible. You should stay alive long enough for your party to deal with your attackers, and you may be able to use the occasional BiP. This may be particularly effective if a fellow Necromancer is using Spiteful Spirit.

If energy is not a problem for anyone in your party, spike priority targets with Dark Pact. It is easily spammed, and the life sacrifice is a negligible drawback.

[edit] Counters

  • Typical counters to the 55 monk all work here, such as massive degeneration, health stealing, and enchantment removal.
  • Anti Spamming skills such as Diversion, or energy denial can greatly slow down the battery, particularly if essence bond isn't providing much management.

[edit] Variants

  • Jaundiced Gaze may replace Reversal of Fortune for those who wish to add more offense at the cost of energy.
  • Other health regen spells may be used instead of Life Siphon, such as Well of Blood, as circumstance dictates.
  • Awaken the Blood will grant an additional +1 energy regeneration, but cuts into your own energy, and narrows the margins of error for the sacrificed life. Use with caution.
  • Replace Resurrect with any resurrection skill. Rebirth is helpful against near wipes, but will disable you for a while. Resurrection Chant is not reccomended, as it takes awhile, and gives very little health.

[edit] Notes

A Note on Death Unlike with other builds, the damage caused to you by death penalty is minimal, as health is easily adjusted, and it is not hard to maintain enough energy to use BiP. Though it takes some time, you may simply rearrange your armor with armor from a different build (Preferably Cabalist or Scar Pattern armor without superior runes) until you have ideal health. Consider higher health if occasional hits come through without protective spirit, if spurts of health degeneration is a problem, and in the face of enchantment removal. 20-120 Health is probably the best range. Remember that by replacing the wand and Cesta with a Insightful Bone Wand of Enchanting, you can both adjust your health, and get additional time from all of your enchantments.

It should be noted that when raised at 1 HP, you sacrifice no health to anything, but receiving no protection from Protective Spirit. You may start being a battery from the moment you are rezed, instead of needing to use regeneration, but is obviously risky. The best choice may be to spam high priority targets first, then retreat and switch around your armor until you have a safe buffer.

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