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The BiP necromancer (also known
as a battery) is a
powerful source of energy
for the party using the skill Blood is Power. The core of the build involves
using BiP on party members, getting healed (or self-healing) and
doing the same over and over.
[edit] Attributes and Skills
[edit] Equipment
- Scar Pattern Armor is recommended for
energy. Adding Superior Runes to reduce health is an option.
- Any staff (or wand and focus item combination) that provides +5
Energy and fast recharge and cast time for Blood Magic is optimal.
An item which reduces health or one that lengthens enchantments
(for Blood Renewal and BiP) can help also.
- Keep Blood
Renewal on at all times.
- Use Blood
is Power on any party member you wish to give Energy to.
- Use Blood
Ritual as a cheaper and long-lasting alternative to Blood is
Power (as your Energy permits).
- A good Battery never waits for people to call their Energy. Instead, the
bipper should have a plan:
- Before a fight, the bipper should provide energy to "setup"
party members (such as trappers, bonders or ritualists)
- During a fight, the bipper should bip the healers, then other
casters, then frontline attackers in that order of priority.
- Use wells as Energy and
circumstances permit.
- Use Consume Corpse for energy, healing and/or
corpse denial.
- Having as little maximum health as possible allows the bipper
to be extremely effective in doing his/her job, however, this
should only be done if the bipper is very good at staying alive.
Dying does not really harm the bipper, but having to do without the
bipper in the middle of an intense fight is not a good thing for
the other party members.
[edit] Variants
The only essential skills of the build are BiP and Blood
Renewal. Therefore an endless number of variants (and combinations
with other tasks) can be imagined usually at the expense of the
attribute points in Death Magic. Some popular alternatives are:
- Choose Order of Pain to increase the physical damage
dealing.
- Choosing a monk secondary
and using Heal Area
for self-healing or spamming Heal Party to help with the healing and self heal
and also using Protective Spirit to account for the lack
of health if you decide to go with lower HP.
- Choosing an elementalist secondary and using wards to protect the backline of the
party.
- Replace Resurrection Signet with a hard
rez when situations/secondary professions permit.
[edit] Templates