Build:N/Me Blood Alliance Battler

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The general consensus among users of GuildWiki is that this build is not viable.

Contents

The Blood Alliance Battler uses a variety of skills to handle themselves in an Alliance Battle regardless of situation, with good spike damage which can ignore armor, health degeneration, health and energy management and the ability to remove an opponent's enchantment and interrupt.

[edit] Attributes and Skills

NecromancerMesmerNecromancer / Mesmer Attribute Rank
Blood Magic 12 + 1 + 3
Soul Reaping 8 + 1
Inspiration Magic 10
Awaken the Blood

Awaken the Blood

Shadow Strike

Shadow Strike

Vampiric Gaze

Vampiric Gaze

Life Transfer

Life Transfer

Leech Signet

Leech Signet

Power Drain

Power Drain

Mark of Subversion

Mark of Subversion

Strip Enchantment

Strip Enchantment


[edit] Equipment

[edit] Usage

[edit] Counters

  • You will be outmatched by dedicated damage dealers, such as assassins and Build:R/N Touch Ranger. Interrupt and put Life Transfer on them, and then call the target. This is why this build does not work in the arena, where you have fewer allies and less space to avoid them with.
  • Interrupts, Backfire and Dazed all work well against you. While under their influence try attacking with your weapon instead of wasting your energy. Fortunately their effect does not last long.
  • A long-lasting degen such as Poison, Bleeding and Faintheartedness can be annoying if there are no opponents nearby to Life Transfer from.

[edit] Variants

[edit] Notes

  • You should be using all your skills. Do not neglect to interrupt or you will run out of energy, and always strip an enchantment for the heal if you need one, even if the enchantment is minor. This constant resource management means you will always be active, with little or no downtime in combat.


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