Build:Mo/R Damage Taker

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Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

This build was voted unfavored for the following reasons:

  • No better than a regular monk trying to do the same job.
  • No AL-boosting skills, protection skills.
  • 55/600 builds do it better.

Contents

A Build used to take damage so your teammates can kill of the enemy.

[edit] Attributes and Skills

MonkRangerMonk / Ranger Attribute Rank
Healing Prayers 7 + 1 + 1
Protection Prayers 4 + 1
Divine Favor 12 + 3
Wilderness Survival 10
Spell Breaker

Spell Breaker

Protective Spirit

Protective Spirit

Healing Breeze

Healing Breeze

Troll Unguent

Troll Unguent

Healing Touch

Healing Touch

Serpent's Quickness

Serpent's Quickness

Purge Conditions

Purge Conditions

Remove Hex

Remove Hex

[edit] Equipment

[edit] Usage

Use the protection and healing to keep yourself healed. Try getting the attention of the enemy, which you will almost automaticly do, since you are a monk.

[edit] Counters

Interruption: interrupt troll unguent and healing breeze.
Assassin: try knocking down the enemy and killing him quickly, leaving no chance to heal himself.

[edit] Variants

You can replace some runes by Major.


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