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This build utilizes high, unconditional damage from the Mesmer's Domination
Magic line to deal fast, heavy damage in PvE areas. With many
Area-of-Effect damage skills, this build allows for the user to be
able to provide ample "Nuking" style damage, comparable to many
other popular PvE builds.
[edit] Attributes and Skills
[edit] Equipment
- Max AL armor with Radiant Insignias are necessary for the extra
energy.
- Runes of Superior Domination Magic, Superior Vigor, Minor Fast
Casting, Minor Inspiration Magic.
- An Insightful
staff is recommended for the additional energy gain, Milefaun's
Staff is excellent.
- Begin by precasting Arcane Echo.
- Follow up, targetting usually the center of a party, with Energy Surge or
Spiritual
Pain.
- Activate Auspicious Incantation, then cast the
copied version of the previous spell for a quick boost in your energy. This will
negate the longer recharge of that skill, since it will only stay for the remainder of the
effects of Arcane
Echo.
- Lastly, cast the skill
which has been left last.
- Energy Burn
should be used on generally standalone targets.
- Whenever encountering a Boss monster, do not use the previous combo. Simply spam
Wastrel's
Worry for extremely high, unresisted damage. On most end-game
bosses, you can easily outdamage any other character by simply
using this skill.
- Ether Feast
can be used for a quick heal.
- Remember that in areas that contain Spirits, it is better to use Arcane Echo on Energy Surge, since
Spiritual
Pain will recharge instantly.
[edit] Counters
- If relying on Auspicious Incantation for Energy
gain, beware of skills that remove enchantments. This usually won't
be a problem with Fast Casting.
- Being Dazed can pose a
threat, but with the skills available, its threat is limited.
- Diversion can
be hazardous if more than one skill is hit, but it should not be
too much of a problem in most areas.
[edit] Variants
- The open secondary profession provides additional flexibility
with this build.
- Backfire is
almost always recommended for areas where casters are plenty. It is
especially potent if used in combination with Arcane Echo. In
combination with Auspicious Incantation, this provides
even higher Energy Gain.
- Another option is Empathy, which is excellent against fast
attackers.
- Your Energy Recovery skills are quite flexible. If you dislike
Auspicious Incantation, you may wish
to choose from other skills from your Inspiration
Magic line.
- A skill such as Power Drain can quickly refill your Energy pool,
providing you make the interrupt.
- Energy Tap
provides less energy gain, but it is unconditional. Beware of
interrupts if using this skill, since its cast time is quite
lengthy compared to your other skills.
- In areas where Monster Skills are used, and they just happen to
be Hexes or Enchantments, you will want to use Inspired
Enchantment/Revealed Enchantment, or Inspired Hex/Revealed Hex.
- Element-based energy recovery can be useful in specific PvE
areas, so you may want to use Mantra of Frost, Mantra of
Flame, Mantra of Earth, or Mantra of
Lightning.
- In combination with party members' evasive stances or blinding,
Spirit
of Failure can provide excellent energy gain in PvE
situations.
- Ether Feast
can be dropped entirely if your team provides ample healing, but it
is always nice to have a means of self-healing.
- Using Mistrust
can be deadly in end-game zones. Energy Burn should be replaced here.
[edit] Templates