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This build uses Blinding Surge as a staple ability to spam
cheap non-projectile air magic spells and keep opponents constantly
blinded. It is designed for the Random Arenas, with simple variants for
Competitive Missions and Alliance
Battles.
[edit] Attributes and Skills
[edit] Equipment
A wand and offhand with 20/20 HCT/HSR are strongly
recommended. No special armor is needed.
Cast Air Attunement before entering combat. Pick a target, spam
Blinding Surge, Lightning Strike, and Arc Lightning as they become
available. Use Lightning Orb on unsuspecting targets or as a
finisher. Use Gale to interrupt or prevent key actions such as
self-heals and knock down fleeing foes. Use Glyph of Restoration to
recover health. Ps: Blind the Assassins
[edit] Counters
- Any anti-spam abilities such as Diversion or Distracting
Shot.
- Removing Air Attunement can cause energy problems in protracted
fights.
- Protection from casters is relatively light, so high-damage
caster builds and degen can often overwhelm the light healing
provided by Glyph of Restoration.
- Protection spells such as Protective Spirit and Spirit Bond can
severely reduce the amount of damage dealt by this build.
- Dazed combined with any
non-blinded attacker will completely shut this down.
- Anti- spell caster hexes such as Backfire, Soul Leech, Spiteful Spirit, Migraine, and Arcane Conundrum.
- Avatar of Melandru will prevent the
blindness effect entirely.
[edit] Variants