Build:E/any Lightning Blinder

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Contents

This build uses Blinding Surge as a staple ability to spam cheap non-projectile air magic spells and keep opponents constantly blinded. It is designed for the Random Arenas, with simple variants for Competitive Missions and Alliance Battles.

[edit] Attributes and Skills

ElementalistElementalist / Any Attribute Rank
Air Magic 12 + 1 + 3
Energy Storage 12 + 1
Blinding Surge

Blinding Surge

Lightning Strike

Lightning Strike

Arc Lightning

Arc Lightning

Lightning Orb

Lightning Orb

Gale

Gale

Glyph of Restoration

Glyph of Restoration

Air Attunement

Air Attunement

Resurrection Signet

Resurrection Signet

[edit] Equipment

A wand and offhand with 20/20 HCT/HSR are strongly recommended. No special armor is needed.

[edit] Usage

Cast Air Attunement before entering combat. Pick a target, spam Blinding Surge, Lightning Strike, and Arc Lightning as they become available. Use Lightning Orb on unsuspecting targets or as a finisher. Use Gale to interrupt or prevent key actions such as self-heals and knock down fleeing foes. Use Glyph of Restoration to recover health. Ps: Blind the Assassins

[edit] Counters

  • Any anti-spam abilities such as Diversion or Distracting Shot.
  • Removing Air Attunement can cause energy problems in protracted fights.
  • Protection from casters is relatively light, so high-damage caster builds and degen can often overwhelm the light healing provided by Glyph of Restoration.
  • Protection spells such as Protective Spirit and Spirit Bond can severely reduce the amount of damage dealt by this build.
  • Dazed combined with any non-blinded attacker will completely shut this down.
  • Anti- spell caster hexes such as Backfire, Soul Leech, Spiteful Spirit, Migraine, and Arcane Conundrum.
  • Avatar of Melandru will prevent the blindness effect entirely.

[edit] Variants

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