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This build is a damage-focused Elementalist suitable for PvE groups. By
utlizing both Air Attunement and Elemental
Attunement, you get a huge energy return for each Air Magic spell cast,
resulting in the ability to spam high energy cost skills repeatedly
and continously without running out of energy.
[edit] Attributes and Skills
[edit] Equipment
[edit] Counters
- Interrupts.
- Upon casting/action hexes, such as Backfire.
- Enchantment removal, while not immediately devastating, will
make energy management difficult, reducing the
build's overall effectiveness.
- Protective Spirit.
[edit] Variants
- Enervating Charge for ensured damage
reduction when facing attacking foes.
- Aura of Restoration for self-healing and
for covering the attunements.
- Gale can be used as a
Knockdown. This is recommended for Arena use.
- Replace Blinding Flash with another damaging skill
when in areas with few attackers.
- Chain
Lightning has 3-seconds casting time. It is usually not
recommended to bring for spiking.
- Instead of bringing Resurrection Signet for AB, an air
enchantment that gives speed boost would be more useful.
- Replace Chain Lightning with Mystic
Regeneration (with an 8 spec in Earth Prayers) to both add to
survivability and as a cheap cover to your attunements.
- Especially in AB, use walls and ledges for cover, but beware
that lightning orb(projectile) will be blocked.
- Watch out for interrupt rangers & sins and blind them as
soon as they are within range.
- If multiple attackers focus on you, blind 1 attacker (usually
the sin) and kite.
- Although not so important outside of HA or GvG, coordinating a
spike with teammates requires removing any "improved casting time"
weapon upgrades.
[edit] Related Builds
[edit] Template
equipment template: RmGY6kNWKqiZmm0TzZmmMs8IujkKdZmiMsuZmi0D