Build:E/R Halter

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Contents

This build, used along with speed-enhanced tanks, can be used to easily stop enemies in their tracks without being attacked themselves. This build is meant for GvG. This can be useful for keeping melee combatants far away while you soften them up, as well as trapping enemies or keeping them away from certain areas. It is also useful for distrupting enemy split tactics.

[edit] Attributes and Skills

ElementalistRangerElementalist / Ranger Attribute Rank
Water Magic 12 + 1 + 3
Marksmanship 10
Energy Storage 8
Deep Freeze

Deep Freeze

Pin Down

Pin Down

Ice Spikes

Ice Spikes

Serpent's Quickness

Serpent's Quickness

Troll Unguent

Troll Unguent

Hunter's Shot

Hunter's Shot

Optional

Optional

Resurrection Signet

Resurrection Signet

[edit] Equipment

  • Radiant and Survivor Insignias.
  • Anything that decreases skill time.

[edit] Usage

This build focuses on kiting enemies (and damaging them for moving) as well as bringing them to a full on stop in areas where they are dealt damage.

First, Serpent's Quickness, then Pin Down and Mind Freeze, one after the other if possible. Follow up with Ice Spikes and Hunter's Shot (if the target is moving). If being attacked, be sure to use Troll Unguent and stay away from fast moving enemies. Aura of Restoration should be used when energy is nearing halfway, then Mind Freeze afterwards if fully recharged.

[edit] Counters

  • Ignoring attempts to kite.
  • Using speed increases to negate movement inhibition.

[edit] Variants

  • You may want to switch your Primary Profession and Secondary Profession. The first ensures you won't run out of energy, the second ensures more effectiveness of Ranger skills. In this case, switch Aura of Restoration with Escape.

[edit] Notes

  • Extremely useful when trying to keep enemies far away, or when kiting.
  • Can be used in conjunction with tanks or alone to trap enemies inside areas such as Acid Traps.


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