Build:E/R EoE Bomb
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This build has been successfully vetted by the GuildWiki community according to the vetting procedure. This build has been designed for the following use: |
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The iBomb (insect bomb) was made for farming insect mobs in Nightfall. It uses powerful AoE skills combined with EoE to deal widespread damage killing entire mobs with ease. This build was only designed to farm insects in these areas below and has not been tested elsewhere.
[edit] Arkjok Ward Insects
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Attribute Rank |
---|---|
Earth Magic | 12 + 3 + 1 |
Beast Mastery | 12 |
Energy Storage | 3 + 1 |
Optional Slot:
- Storm Djinn's Haste (recommended, put leftover points into Air Magic)
- Churning Earth in place of Eruption.
- Sandstorm may be used in place of Shockwave. Tighter grouping is needed.
[edit] Usage
- Exit out the Arkjok Ward portal from Yohlon Haven.
- If you brought a running skill, use it and head over to the priest and acquire the hunt for insects.
- Before aggroing the insects to the south, cast the first 3 skills to the left on your skill bar.
- Aggro the insect mobs, you may have to wait for the farthest mob to separate from the imps, because the imps will strip your enchantments, ruining your fun.
- When they all have your attention, run to the north, pulling all the Bladed Veldt Termite with you. Once the ranged mob (consisting of the Veldt Beetle Lance and Veldt Beetle Queen) are close together, run back bringing all the insects right next to each other. They can be loosely grouped as long as Shockwave can hit them all.
- Target one of the many Bladed Veldt Termite, making sure that your enchantments are not going to end, cast Glyph of Elemental Power, EoE, Eruption, and Shockwave. This should kill them all, giving you lots of items, lots of points, and lots of experience in a short time.
- Re-zone into the city through the portal so you can turn around and repeat. You may also like to map travel, but it may take longer.
[edit] Skills
- Switch out Shockwave for Sandstorm
- Only 4 skills are needed, Stoneflesh Aura, Armor of Earth, EoE, Shockwave. See video for this.
[edit] Video
[edit] The Floodplain of Mahnkelon Spiders
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Attribute Rank |
---|---|
Earth Magic | 10 + 3 + 1 |
Air Magic | 6 + 1 |
Energy Storage | 0 + 1 |
Beast Mastery | 12 |
Wilderness Survival | 6 |
[edit] Usage
- Exit out the The Floodplain of Mahnkelon portal.
- Using your Storm Djinn's Haste, run northeast passing the first group of foes.
- Continue traveling northeast until you reach a bridge above you. The spiders will spawn from the ground if you travel a bit more north. The blue dots on the compass/map show you where you need to stand for them to spawn.
- Before spawning the spiders, cast Storm Djinn's Haste, run in, spawn them and run back losing all aggro. This is the hardest part of the entire run because if you don't leave quick, they will kill you.
- When in safety, cast Troll, followed by the spamming of Aura and Storm Djinn's Haste until health is restored.
- Run back to the rock before the mob and cast EoE behind the wall nearby. Using your running skills, aggro the entire group and run back to your casted EoE. From here, the ranged monsters can not attack you because your behind a wall
- Cast Earth Attunement, Glyph of Elemental Power, Sandstorm, and Eruption. They will all be dead in a matter of seconds. EoE will also kill the boss.
[edit] Skills
Replace Earth Attunement with Ward Against Foes, cast right before aggroing spiders.
[edit] Video
[edit] Fire Magic Spider Variant
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Attribute Rank |
---|---|
Fire Magic | 12 + 3 + 1 |
Energy Storage | 2 |
Beast Mastery | 11 |
Wilderness Survival | 6 |
Optional skills: Glyph of Elemental Power, Glyph of Lesser Energy, Charm Animal
- Target the boss and cast Mark of Rodgort, Meteor Shower, and finally Savannah Heat.
- If the boss has a little bit of health left feel free to walk up to him and use Flame Djinn's Haste to finish him, but he rarely lives due to burning.
[edit] Equipment
- Armor: Max level armor with the correct runes will do.
- Weapon: Any weapon/staff that adds +20% enchantment longer is recommended.
[edit] Counters
Arkjok Ward Insects:
- Failing to keep up enchantments.
- Enchantment stripping.
The Floodplain of Mahnkelon Spiders:
- not casting your running skill/not breaking aggro.
[edit] Notes
Arkjok Ward Insects:
- Weaving through the Veldt Beetle Lance monsters takes some practice as they are very skilled at body blocking you. If it does happen, you can either kill yourself, resurrect, and try again. Or you can kill the monsters body blocking you, collect your items, and map travel.
- There is a second, smaller group of insects that you may like to farm on the other side.
- If you brought a running skill, using it while aggroing may cause some of the monsters to give up chasing you and you will loose aggro, to prevent this, don't use them.
The Floodplain of Mahnkelon Spiders:
- If when fleeing from the spiders you happen to die, it is not a big deal. Resurrect, run back, and they are waiting for you to kill them.
Both:
- Overusing farming builds in the same area may cause monsters to drop less items, if you feel that that is happening to you, farm in a different location.