Build:A/any The Critical Palm

From GuildWiki

Jump to: navigation, search
test
Image:Warning.png On May 1, 2007, all articles in the GuildWiki build namespace will be deleted. After that date, no build articles may be posted to the GuildWiki in either the main or build namespaces before a new policy is decided on. Find the reasoning and the details behind this at GuildWiki:Builds wipe.

Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

Contents

This build utilizes Critical Strikes skills to deal damage with only two attack skills. This allows room for more support skills. Shadow Arts skills are used disrupt the enemy and to warp away from the battle to recuperate.

[edit] Attributes and Skills

AssassinAssassin / Any Attribute Rank
Critical Strikes 12 + 1 + 3
Dagger Mastery 8 + 1
Shadow Arts 10 + 1
Palm Strike

Palm Strike

Blinding Powder

Blinding Powder

Twisting Fangs

Twisting Fangs

Shadow Refuge

Shadow Refuge

Caltrops

Caltrops

Critical Eye

Critical Eye

Viper's Defense

Viper's Defense

Signet of Malice

Signet of Malice

[edit] Equipment

  • Nightstalker's Armor
  • Any max damage daggers with a dagger mastery requirement of 9 or less

[edit] Usage

[edit] Counters

  • Normal anti-melee skills.
  • Evasion and Blocking.

[edit] Variants

[edit] Notes

  • Palm Strike will always hit and will do 90 shadow damage, which ignores armor.
  • The skills used inflict the conditions: Blind, Bleeding, Deep Wound, Poisoned, and Cripple which causes additional damage or hinders the opponent. This means Signet Of Malice should always be effective in curing your conditions.
  • This build has a 35.8% chance of making a critical hit while Critical Eye is active.
  • Remember that the assassin class is by no means a tank or a class that can sustain much damage. This build inflicts damage and conditions, and escapes when threatened.

[edit] See Also

Assassin

Personal tools
Sponsors