From GuildWiki
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On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
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This build utilizes Critical Strikes skills to deal damage with
only two attack skills. This allows room for more support skills.
Shadow Arts
skills are used disrupt the enemy and to warp away from the battle
to recuperate.
[edit] Attributes and Skills
[edit] Equipment
- Nightstalker's Armor
- Any max damage daggers with a dagger mastery requirement of 9
or less
[edit] Counters
- Normal anti-melee skills.
- Evasion and Blocking.
[edit] Variants
- Palm Strike
will always hit and will do 90 shadow damage, which ignores armor.
- The skills used inflict the conditions: Blind, Bleeding, Deep Wound, Poisoned, and Cripple which causes additional damage or hinders the
opponent. This means Signet Of Malice should always be effective in
curing your conditions.
- This build has a 35.8% chance of making a critical hit while
Critical Eye is active.
- Remember that the assassin class is by no means a tank or a
class that can sustain much damage. This build inflicts damage and
conditions, and escapes when threatened.
[edit] See Also
Assassin