Build:A/any Flashing Defender
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this build is not viable. |
Contents |
[edit] A/any Flashing Defender
This build uses the Elite stance Flashing Blades and Critical Defenses to keep up a fast hitting loop combo without taking much damage. This is best in the PvE against monster warriors, as spell-casters can easily get through this in PvP.
[edit] Attributes and Skills
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Attribute Rank |
---|---|
Critical Strikes | 12 + 1 |
Dagger Mastery | 12 + 3 |
[edit] Equipment
Any daggers that increase enchantments time would be good, Max Critical Strikes with a minor rune or major runes with minor to get it to 13. Max Dagger Mastery with runes to make it 15.
[edit] Usage
- Start off with Critical Eye
- Use Critical Defenses and Flashing Blades, this will set you at low energy, however hitting the enemy should bring your energy back up soon.
- Loop the combo Jagged Strike, Wild Strike, and Critical Strike. Which each cost low energy and have a quick recharge time, Jagged Strike also causes bleeding, which is a bonus. Critical Strike will refresh Critical Defenses. At 15 Dagger Mastery, Flashing Blades will be recharged as soon as it runs out, allowing constant use.
- If Critical Eye runs out, use it again to keep up critical hits.
- If Critical Defenses runs out, rely on Flashing Blades for defense and Shadow Refuge for healing.
- Use Shadow Refuge if you do get hit.
[edit] Weaknesses
- Health Degun (although it could be countered by Shadow Refuge)
- Unblockable moves and spells.
- Being Blinded will cause all your attacks to miss, which will cause Critical Defenses to wear off quickly, and make Critical Eye useless.
[edit] Variants
Resurrection Signet could be replaced with a Resurrecting spell with secondary monk. And Shadow Refuge could be replaced with Healing Breeze for more health regen.