Build:A/any Beguiling Striker
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this build is not viable. |
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This build is for a self-dependent Assassin for Random Arenas, Allience Battles, or general PvE play. More than damage, however,it is designed to rid enemies of their stances, Block incoming melee, and disrupt casters. With their squishy armor, a spellcaster can go down before the dazing is up. It functions great for 1v1 scrimmaging and works well without the help of a Monk.
[edit] Attributes and Skills
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Attribute Rank |
---|---|
Critical Strikes | 11 + 1 + 3 |
Dagger Mastery | 10 + 1 |
Shadow Arts | 10+1 |
The Optional Slot Should be either Dash or a Ressurection Signet (or another rez, if you're part monk), Depending on if you are in AB or Random Arenas.
However, you can switch out shadow refuge in pve for a Signet of Capture, Mission Skill, ect..
[edit] Equipment
- Any armor with close too 30 energy is best, but not required
- Daggers with +20% Enchanting, Dazing, and +15% while Enchanted is best, but Lifestealing and Zeleous work well also.
[edit] Usage
- Cast Way of Perfection and Critical Defenses
- Shadow Step with Beguiling Haze
- Unleash and repeat Dagger Chain
[edit] Counters
- Blinding
- Spiking
- Anti-Melee
[edit] Notes
- Remember that Beguiling Haze is also a shadowstep, so don't run in without the rest of your party.