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On May 1, 2007, all articles in the GuildWiki build namespace
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new policy is decided on. Find the reasoning and the details behind
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The Shadow Prison Sin is a fragile yet deadly assassin used to
take down targets quickly while making use of Shadow Prison to
snare the target long enough to unleash the build's vicious
assault.
[edit] Attributes and Skills
[edit] Equipment
[edit] Counters
- Standard Melee counters.
- Restore Condition will basically ruin a
spike of this build, it'll remove all of the conditions you have
put on the target and heal most of the damage dealt.
- Hex Breaker
will cause problems, as your initial 'Hex Jump' will be disabled,
leaving your combo in shambles unless you can cast both hexes in
quick succession.
- A well-used Contemplation of Purity.
[edit] Variants
- Horns
of the Ox is a common variant that sacrifices damage for a
knockdown, and can therefore replace Blades of Steel.
- Another Shadow
Step or an additional healing/defensive skill (such as Feigned
Neutrality) can replace the Resurrection Signet for Alliance
Battles or Competitive missions.
- Siphon
Speed can replace Expose Defenses as a backup hex to trigger
the attack chain, and to quickly escape.
- Impale can be used in
conjunction with different dual attacks (Horns of the Ox in
Particular).
- Death
Blossom can replace Blades of Steel.
- Assassin's Promise and Dark Prison can be used
as a more PvE or AB/CM oriented version.