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On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
This build was voted unfavored for the following reasons:
- Bad anti-kiting, anti-running abilities.
- Many wasted skills.
- Lack of proper Defense and Healing (too situational).
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This is the master of assassination, using teleportation and
conditions to ensure that he stays alive while others fall around
him.
[edit] Skills and Attributes
[edit] Equipment
- I recommend using Infiltrator's Armor in case you are facing a
Necromancer who sends your conditions back to you.
- For a weapon you could use a pair of Daggers that increases
damage while in a stance or gives an energy boost. Use a Crippling
Dagger Tang and a Dagger Handle of Warding, because your defenses
against spellcasters is somewhat low.
- Start off by using Mirrored Stance on your target. That way if
they try to run, you can stay with them all the way.
- It also allows you to use the next attack in your arsenal.
- Teleport to your foe with Death's Charge so you can be healed
for any residual damage from previous fights.
- You should also use death's charge in the middle of the fight
if it has recharged for healing.
- Attack your foe with Black Mantis Thrust to further ensure they
won't run.
- Use Jungle Strike to deal damage before an enemy monk can
remove the Crippled condidtion from your foe.
- For some major damage, use Blades of Steel to deal 36 extra
damage to your foe.
- By this time your foe is probably below 50% health and you can
now use Moebius Strike to recharge all of your other attacks and
start again with another foe.
- If you end up not killing your foe before their allies arrive
to help them, us weapon of shadow to prevent their other weapon
oriented characters from dealing damage to you and effectively
taking them out of the picture for a short time. But when its
effect runs out, you need to run unless you have your own allies
with you.
- For healing while under the effects of Weapon of Shadow, use
wielder's Boon for a quick boost in health.
[edit] Counters
- Energy denial could give some help in defeating this
build.
- Because all assassins relie so much on chaining their attacks,
If you manage to block, evade, or otherwise prevent their first
attack, they cant finish the chain and are helpless.
- If you keep your health above 50% through their entire chain,
they cant use mobious strike and so Blades of Steel, their major
damage attack, is rendered useless every 20 seconds.
[edit] Variants
- Wielder's boon could be replaced with some other healing skill
like Shadow Refuge.
- I don't recommend replacing Moebius Strike with some other
elite such as Aura of Displacement because it would mean they would
be cut short on attacks, as well as only being able to use the
first 2 attacks in this Assassin's chain.
- Monks are not ideal targets for this build because they can
keep themselves healed well, (if they are any good)
- However, people who specialize in physical weapons, such as
Rangers, Warriors, or even other Assassins can be ideal targets for
this character.