Build:A/R Degen Assassin
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this build is not viable. |
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This build is designed to use conditional skills from both the assassin and ranger lines to create massive amounts of degen in a short amount of time.
[edit] Attributes and Skills
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Attribute Rank |
---|---|
Critical Strikes | 10 + 1 + 3 |
Dagger Mastery | 10 + 1 |
Wilderness Survival | 11 |
[edit] Equipment
- Armor: Shrouded or Valkerie's is the most useful for health or energy bonuses.
- Weapons: Lunto's Pincers to prolong Poison, or Barbed or Poisonous Daggers.
[edit] Usage
Before combat, cast Sharpen Daggers and Apply Poison on yourself. Select your target, and attack them, using Storm Chaser if necessary. Chain Black Lotus Strike, Golden Phoenix Strike, and Horns of the Ox. By this time, they should have poison and possibly bleeding on them. Cast Seeping Wound if this is the case. If the target has poison, bleeding, and Seeping Wound, they will have 10 degen pips. Keep attacking and casting Seeping Wound to prolong the duration. Recast Seeping Wound, Sharpen Daggers, and Apply Poison as soon they recharge, unless doing so would kill you. When in danger, use Storm Chaser to get out, and use Troll Unguent. If you are low on energy use Golden Lotus Strike (with Sharpen Daggers on) or Storm Chaser (while under elemental attack).
[edit] Counters
Monks are the bane of this build. If one is around, they can easily neutralize this build with regen buffs as well as hex/condition removal. Also certain targets, mainly warriors will have large amounts of health, and deal large amounts of damage. Take care, as the build be less effective against them, and don't be afraid to run if in major trouble
[edit] Variants
Assassin Only:
[edit] Attributes and Skills
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Attribute Rank |
---|---|
Critical Strikes | 10 + 1 + 3 |
Dagger Mastery | 10 + 1 |
Shadow Arts | 11 |
Bow Version:
[edit] Attributes and Skills
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Attribute Rank |
---|---|
Critical Strikes | 10 + 1 + 3 |
Marksmanship | 10 + 1 |
Wilderness Survival | 11 |
[edit] Notes
It is possible to run a necromancer version of this build, but be aware that it would require spells.