Build:A/R Critical Interrupter
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this build is not viable. |
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The Critical Interrupter uses the assassin primary attribute of Critical Strikes, and the skills Critical Eye and Way of the Assassin to increase the chance of critical hits. Combined with skills which have powerful effects when they critical hit, most shots will interrupt, inflict +30 damage and bleeding.
[edit] Attributes and Skills
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Attribute Rank |
---|---|
Critical Strikes | 12 + 1 + 3 |
Shadow Arts | 3 + 1 |
Marksmanship | 12 |
[edit] Equipment
- Since the interrupts are spammed, a Shortbow might be more useful for the higher refire rate than a Recurve Bow which is otherwise better for interrupters who must place their shots.
[edit] Usage
- Set up with Sharpen Daggers and Critical Eye, followed by Disrupting Accuracy and Way of the Assassin and keep these skills up constantly.
- Inflict bleeding on multiple enemies at the start of a battle.
- Aim for an enemy squishy and use Keen Arrow as often as you can for the damage boost.
- Use Signet of Malice to shed conditions.
- For emergency interrupts against important skills like Resurrection Signet use Distracting Shot or Savage Shot.
[edit] Variants
- Signet of Malice can be dropped for a Resurrection Signet if required.
- If facing condition spammers, consider using Assassin's Remedy instead of Signet of Malice, but be aware that this will not work against blind.
- For more survivability but less effectiveness (perhaps for PvE play) drop Savage Shot for Shadow Refuge.
- Against targets which block or evade, consider taking Called Shot.
[edit] Notes
- Way of the Assassin will not work without Sharpen Daggers activated.
[edit] See also