From GuildWiki
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On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
This build was voted unfavored for the following reasons:
- Poor offense, defense, and utility.
- Poor attribute spread.
- No real purpose.
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The Promised Execution build uses Assassin's Promise with
Parasitic Bond to gain energy and health once a foe dies. It also
attempts to make effective use of Chilblains, to remove Shadow Form
from assassins.
[edit] Attributes and Skills
[edit] Equipment
- + energy armor
- Vampiric Daggers 15% against hexed foes +30HP
- Any weapon for weapon switch while not attacking
- Search for priority target, primarily low armor ones that can
be taken out quickly
- Use parasitic bond to start skill chain. If it is stripped, it
isn't a problem as it is only 2 second recharge and you get healed
if it is stripped.
- Use Black Lotus Strike then Exhausting Assault when the caster
uses a spell.
- Black Lotus Strike pays for both itself and Exhausting Assault
(in terms of energy).
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- 8 Curses is use for the 2 enchantments removed break
point.
- Plague touch is used to rid yourself of conditions, mainly the
poison condition from Chilblains and blinding.
- Assassin's Promise should be casted on a target near death,
then covered with Parasitic bond to prevent (or avoid)
removal.
- Return should be used when you are in danger, especially since
you have no instantaneous self healing.
- Resurrection Signet is used as a form of resurrection for party
members.
[edit] Counters
- Slowdown hexes like Crippling Anguish
- Degen
- Spike damage
[edit] Variants
- Plague
Sending instead of Plague Touch to give the poison condition to
a broader group of enemies.