Build:A/Mo Enchantment Assault

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Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

Contents

This is an Assassin build designed for RA capable of dealing high damage, while removing enchantments. This build has fair Energy management and survivability, and can function moderately well against foes that do not use enchantments.

[edit] Attributes and Skills

AssassinMonkAssassin / Monk Attribute Rank
Dagger Mastery 11 + 1 + 3
Critical Strikes 12 + 1
Shadow Arts 6 + 1
Deadly Arts 2 + 1
Siphon Speed

Siphon Speed

Black Spider Strike

Black Spider Strike

Twisting Fangs

Twisting Fangs

Black Lotus Strike

Black Lotus Strike

Shattering Assault

Shattering Assault

Mending Touch

Mending Touch

Feigned Neutrality

Feigned Neutrality

Resurrection Signet

Resurrection Signet

[edit] Equipment

[edit] Usage

[edit] Counters

  • Hex removal can be troublesome, but Siphon Speed can be recasted quickly
  • Anti-melee skills and on-hit hexes, Spiteful Spirit, blind, etc
  • Block/Evasion, although with Shattering Assault you have 2 chances to remove an block/evasion enchantment such as Guardian
  • Interruption

[edit] Variants

  • Assault Enchantments can be used instead of Shattering Assault, but doesn't do extra damage and has a longer recharge
  • Mending Touch can be replaced with whatever you want, an IAS such as Burst of Aggression, a Shadow step, etc.
  • This allows for variations into other secondary professions
  • Replace Siphon Speed, with a different hex. Keep in mind, you'll lose a snare and a speed boost with a quick recharge
  • Drop points from critical strikes, and put into deadly arts for a longer lasting Siphon Speed

[edit] Notes

  • This build is excellent against Dervishes and any other enchantment-heavy builds.

[edit] Templates

image:skillsdisk.jpg
The Skills Template for this build is:
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