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The Fever Outbreak assassin is built for dealing with a large
amount of targets. Likewise, it excels in a PvE and AB environment
where the sheer amount of players and NPCs usually make Sins
underpowered to deal with all the targets, so the Fever Outbreak
assassin attempts to solve this by the use of the Mesmer elite
Fevered Dreams to spread four potent conditions amid a large area
of targets, while also hitting the primary target very hard.
Likewise, it can also solo cap shrines, which sins also have
problems doing in a speedy manner. The initial build is aimed at
teams with a dedicated healer. If you do not have one, variants
exist to cope.
[edit] Attributes and Skills
- To fill in the Optional slots, look in the Variants section for
many different uses for this build.
- If you don't have a dedicated healer, drop Critical Strikes
down to 10 and put 8 points in Shadow Arts.
[edit] Equipment
- Armor: Radiant Armor with Runes of Attunement.
- Weapons: Poisonous PvP Dagger of Fortitude with a 15% Modifier
vs Hexed opponents. It is suggested however you bring along a
Cripple, Deepwound, and Zealous Dagger set as well, using them as
the situations call for it.
- Select a target, hopefully one in the center of a large
collection of foes. The area radius of Fevered Dreams is extremely
large, so you can even pick an outlining foe and still possibly
affect everyone. Now, hex your target with Fevered Dreams. Hit them
with Black Mantis Thrust to slow them down, followed with Black
Lotus Strike to give you energy for Black Spider Strike and
Twisting Fangs. Everyone in the area should now be crippled,
bleeding, poisoned, and suffering from a deep wound.
- Note, this build is very flexible in relation to combo attack
order. You can fire off all three of your attacks at any time
except Twisting Fangs, which HAS to follow an Off-Hand attack.
[edit] Counters
- Hex removal before the combo can be carried out. However,
Fevered Dreams only has a 10 second recharge.
- General other standard anti-melee counters can pose
problems.
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[edit] Variants
- If you wish to have a consistent tanking ability in PvE, add in
Critical Eye
and Critical Defenses. You can even further
drop Black Lotus Strike, put 8 + 1 points in
Shadow Art by lowering Dagger Mastery to 10 and add in Way of
Perfection. The energy gain from Critical Eye should cover you. If you
decide you don't need crippling, you can always replace Black
Mantis Thrust for something else of use to you, such as Blinding
Powder, which can be shot off after your first off-hand attack
without disrupting Twisting Fangs.
- For Optional: Movement skills to close upon your target, such
as Dash, Dark Escape, Shadow of Haste
or Shadow Walk
which will allow you to automatically teleport back after
fulfilling your combo if you bring a secondary stance, like Deadly
Paradox which will cut down the recharge on a healing spell,
such as Feigned Neutrality.
- For Optional: Defensive skills, such as Signet of
Malice which will clear you of conditions given the sheer many
of them you'll spread around. Or Blinding Powder which can act in a
defensive capacity with Fevered Dreams, blinding everyone in the area
for 10 seconds with a 20 second recharge, which is considerably
useful. Heart of Shadow, Feigned
Neutrality, and Shadow Refuge will heal you.
- For Optional: Offensive skills, for even more of an edge in
killing your target. Interruptions such as Disrupting
Dagger or Web of Disruption which will also count as
a cover hex or all around hex so you can carry out your combo might
be useful. Expunge Enchantments is even possible to
deal with generally unkillable 'Mystic Regeneration' tanks which
are common in AB.
- If blocking foes become a problem consider using Way of the Fox to
hit with all of the combo (at 5 shadow arts your next 3 attacks are
unblockable and at 8 the next 4).
[edit] Fever Outbreak PvE
- This build is incredibly useful when used in conjunction with
other builds that utilize dangerous conditions, specifically
burning, daze, and blind. Teamed up with a Temple Strike sin
for example and a barrage ranger or dervish that will 'hit'
everyone while dazed, you can wipe out mobs very quickly if planned
correctly.