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On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
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The Moebius Phoenix build is a highly versatile build
that utilizes the use of powerful Dervish Earth Magic enchantments
to survive while using powerful, easily spammed Dual Attacks to
release a constant onslaught on its target.
[edit] Attributes and Skills
- It is ideal that you carry atleast one more enchantment as an
optional skill, such as; Vital Boon, Assassin's Remedy, or Aura of
Thorns.
- A Resurrection Signet could be added in to
complete the build, rather than a second optional skill.
- Conviction
can be added in as one of your optional skills for some added
defense while enchanted and a heal between battles.
- Signet of Pious Light and Vital Boon
can be added in your optional slots as means of a quick spike heal
and cover enchantment for both Mystic Regeneration and Critical
Defenses.
- Assassin's Remedy is helpful for condition heavy areas of
PvE.
- Aura of Thorns and Signet of Malice can be used an alternative
for removing conditions. You can also switch out Mystic
Regeneration for Signet of Pious Light in order to end Aura of
Thorns sooner.
- If you don't mind sacrificing powerful AoE damage, Death
Blossom can be switched out for any other Dual Attack of your
preference. Depending on the typs of situations you may encounter,
different dual attacks are better to bring than others. Horns of the Ox
can help if you want to have a conditional interrupt, Twisting Fangs
can simply add in conditions if you want them, Nine Tail
Strike can be used if you're going to be in a block-heavy
environment, and Blades of Steel can be used to unleash a few
more points of damage on a single target faster.
[edit] Equipment
- Max AL set of armor Shrouded Armor or Armor with Radiant
Insignias is reccomended for maximum energy. Highest health rune is
also helpful.
- Zealous daggers of Enchanting (20%), max damage, with a +15%
(while enchanted) mod.
- Prior to entering battle, set up your enchantments; Critical
Defenses --> Mystic Regeneration --> Optional
Enchantment(If one was used), best to cast in this order to avoid
your main defense being removed. Be sure to maintain the two main
enchantments during the battle, though they aren't as imperitive to
maintain when there are few enemies.
- Enter battle engaging your target with Golden
Phoenix Strike, only use this as needed to get your combo
started. Once you have successfully hit with your off-hand, use
either of your dual attacks, followed by Moebius Strike.
Keep repeating the Dual Attack --> Moebius Strike --> Dual
Attack combo, using Critical Strike as your energy management,
and to keep up Critical Defenses, and Death Blossom as your main source of
damage.
- While in battle, use Critical Strike (and Critical Eye if you
brought it) as soon as possible after re-casting Mystic
Regeneration, Critical Defenses, or both, that way your energy
doesn't suffer too much loss from the maintaining.
[edit] Counters
- Interruption or removal of your enchantments can severely
hinder your defense.
- Typical anti-melee defenses, such as Block or Blind.
- Anti-Melee hexes, such as; Empathy or Spiteful Spirit.
- Daze can also
dramatically alter your chances of survival, depending on how long
it lasts on you.
- Due to the high Critical Strikes level and your skill, Critical
Strike, you should be able to keep Critical
Defenses up for longer than its recharge time, provided that it
isn't either stripped or you don't run out of targets too soon. And
through that, your Golden Phoenix Strike shouldn't ever
cause problems, as in not being able to strike with it.
- When first entering a battle, using your enchantments and your
opening attack, energy will be lost rapidly. Use Critical Strike
as your first dual in order to regen almost all of your energy
back, this should suffice well enough for your energy
management.
- Assassin's Remedy can only remove conditions for as long as you
can hit and it doesn't remove blindness.
- It's best to bring an extra enchantment for an extra 3 pips of
health regeneration from Mystic Regeneration.
[edit] Variants
- You can switch your Earth Prayers to Wind Prayers and add in Featherfoot Grace and Dwayna's Touch
for faster Condition removal and an easy heal. You can also
consider adding in Harrier's Grasp to better strike moving foes
(Such as kiting monks or other casters). Attacker's
Insight can also be used to help reduce the initial cost of
your first strike.
[edit] Templates