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On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
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This build uses the Assassin attribute Critical Strikes and 2
Dervish skills that attack twice for a 50% Chance to critical each
hit.
[edit] Attributes and Skills
[edit] Equipment
- For PvP, a Keen Mask and armor with Radiant Insignias on the
Mask, Gloves, and Shoes, and a Survivor Insignia on the Guise and
Leggings.
- A Barbed Scythe of Fortitute with 15^50 Inscription
Right before you start fighting, use Sharpen
Daggers. As soon as its finished, cast Way of the
Assassin, Critical Eye, and Vital Boon. Start attacking, and use Twin Moon
Sweep for +125 Health from Vital Boon, and 2 attacks in a row,
which should have at least 1 critical. After you have more health
than your target use Chilling Victory, followed by another Vital
Boon/Twin Moon Sweep. When Twin Moon Sweep and Chilling Victory are
both recharging, you can use Reap Impurities for 59 Health since your
target should be bleeding from Sharpen Daggers.
[edit] Counters
- Enchantment Removal.
- Any remove condition skill would make Reap Impurities
useless.
- As any other melee build, Blindness would rend you useless.
[edit] Variants
- Reap Impurities can be switched to Way of
Perfection, along with some points in Shadow Arts for health
when ever you critical.
- Replace Twin Moon Sweep with Victorious Sweep
[edit] See also
Build:A/D Disciple of Death, Build:A/W Critical Blade, Build:A/W Critical Master, Build:A/R Critical Barrager, for
more Critical Builds.