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This build is designed to run from Beacon's Perch
to Droknar's Forge, with the use of Dervish skills.
[edit] Attributes and Skills
[edit] Equipment
- +7 extra energy armour - Radiant Insignia
- +10 armour while enchanted works well since you are enchanted
most of the time - Blessed Insignia
- + 20% enchantment mod on a scythe or a Rajazan's
Fervor or Totem
Axe will do
[edit] Healing
- Before enemies, make sure your Health is max or near max.
- Take some time to heal if you can find a safe location to heal.
Vital Boon and
Faithful Intervention should be enough.
- Use Faithful Intervention first and then use Vital Boon so if a
creature strips Enchantments, Vital Boon will be triggered - its
2nd ability is to heal you when it ends or when someone removes
it.* Before running past Ice Imps use Vital Boon. If you are hexed cast Pious
Restoration to remove the slow down hexes that the Ice Imps
use.
- Use Avatar of Balthazar and then cast Fleeting Stability,
covering it up with Faithful Intervention and Vital Boon. This way,
when you are getting attacked by a Frost Wurm and going through the
Wurm tunnel, the enchantment remover just removes Vital Boon.
- Entering the Troll Cave, lure the Mountain Trolls
out before entering, so you don’t get body blocked by them.
- In the Wurm Path use Fleeting Stability and Avatar of Balthazar
go get past the Wurm quickly.
- Before engaging any enemies use Avatar of Balthazar and
Fleeting Stability and cover it up with Faithful Intervention and
Vital Boon in case you met some Tundra Giants.
- Use Avatar of Balthazar and Fleeting Stability and cover it up
with Faithful Intervention and Vital Boon because there are a lot
of Tundra Giants to knock you down, along with some Azure Shadows.
- Make sure you run away from Stone Summits and their mobs to get
to Camp Rankor.
- Here is a rest stop and you can swap some skills if you think
healing is needed.
- Same thing really, Avatar of Balthazar and Fleeting Stability
and cover it up with Faithful Intervention and Vital Boon because
there are Azure Shadows and large Avicara groups near the start.
[edit] Counters
Strip enchantment skills would put you off if the skill is still
recharging.
[edit] Variants
Try and keep Fleeting Stability up all the time while under
attack by Tundra Giants, Wurms or Ice Golems.
[edit] See also