User:Flash in the pan/Forge runner

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Contents

[edit] Equipment

[edit] Armor

  • Full Gladiator's Armor for maximum energy.
  • Helm alternative: Lieutenant's Helm for shortened Hex duration at the expense of one less point of Tactics (13), 1 Energy, and only 60 AL compared to the Gladiator's head gear.

[edit] Runes

  • Rune of Superior or Major Vigor
  • Rune of Superior Absorption

[edit] Weapons

  • Any one-handed weapon that increases health, and/or energy:
  1. Katana of Fortitude (from Factions - Divine Path) - plus 5 Energy always and plus modification of your choice (preferrably + Health).
  2. Any sword and an "I Have the Power!" inscription. (If you have Nightfall)
  • A shield with maximum armor (+16) with attribute requirement in Tactics:
  1. Grognar's Defender [Green Item; Received Dmg: -2 (In Stance); +45 HP (In Stance)] - The Runner's Best Stance Shield Choice.
  2. Emboldened Carapace Shield from Hagnon Warblade [Health +60 (while hexed), Received damage -3 (while hexed)] - For hex passages of the run.

Note: Of course, you are free to use the collectors' shield versions instead of the Green ones.

[edit] Usage

[edit] General

[edit] Core Running Sequence

  • Use Sprint, and Charge for running. It's the sequence which you can use without any gaps.
  • Use Balanced Stance to counter knockdowns by Frost Worms, Ice Golems, Tundra Giants, and Azure Shadows.

Note: Balanced Stance cancels Sprint, for they are both stances. Never use them simultaneously if you don't want to lose either of them. Balanced Stance should be used with "Charge!" instead. Balanced Stance will outlast "Charge!" by 8 secs. Use Balanced Stance, wait 4-8 secs and activate "Charge!". It is better to be quicker in escape than in approach due to aggro/ deaggro behavior of the NPCs.

[edit] Healing

  • Use Healing Signet in safe spots for healing.
  • Use Endure Pain for extra health boost in passages of the run where you encounter much damage.

Note: Be aware of the fact that "runners run, and healers heal." Only heal yourself if it is really necessary.

[edit] Hex-Countering Mechanism

  • Cast Holy Veil on yourself as major hex-protecting mechanism.
  • Use Smite Hex as major hex-remover.

Note #1: Always use Smite Hex for removing a Hex before canceling Holy Veil. By not canceling Holy Veil first you make sure that the enemies still need twice as long to cast for their hexes.

Note #2: For an extra hex remover cast Holy Veil and wait for it to recharge. By canceling it, recasting, and canceling it again, you can remove up to two hexes only with Holy Veil.

[edit] Conditions

Note: Beware traps set by Pinesouls that cripple you for quite a long time. It is not unlikely that two traps are behind each other. Go on running crippled to check whether a second trap is about to ignite; only then use Purge Conditions to reduce the chance of getting trapped twice to a minimum. Alternatively, Mend Ailment can replace Purge Conditions for countering multi-traps.

[edit] Lornar's Pass

[edit] Ice Imps

  • Cast Holy Veil on yourself before encountering them. Either outstand the first Mind Freeze on you or remove it with Smite Hex while Holy Veil is still being on you.

[edit] Worm Tunnel

  • On entering the worm tunnel do not aggro the Ice Imp patrol.
  • Run into the tunnel with Sprint as long as possible until Frost Worms pop up. Activate Balanced Stance, jog for some seconds, and escape with "Charge!".
  • In some of the spawns, the tree behind the tunnel is a safe spot for regeneration.

Note: Sprint cancels Balanced Stance, for they are both stances. Never use them simultaneously if you don't want to lose either of them.

  • Cast Holy Veil on yourself before encountering the Ice Golems behind the tunnel. Use Smite Hex for removing their Deep Freeze. Cancel Holy Veil only if it is really necessary. Refrain from using Holy Veil if there are Avicara Guile between your current location and the Ice Golems, as Avicara Guile can and will remove your Holy Veil immediatly.

[edit] Troll Cave

  • In most spawns and due to lag it is highly advisable to lure the Mountain Trolls either out of the cave, or around the Icicles in the cave.

[edit] Wurm Path

  • Use Sprint for covering the first meters of the Wurm Path (beginning right behind the bridge of the Troll Cave).
  • Try to run at the right-hand side.
  • Use Balanced Stance when getting knocked down for the first time.
  • Use "Charge!" when you get in aggro range of the Grawl Patrol.
  • Jog with Balanced Stance, or Sprint all along the path.
  • Use Healing Signet after a Wurm popped up, when you escaped him and it is outside your aggro circle.

[edit] Ice Golem Path

  • Encounter them only with fully recharged Balanced Stance and Holy Veil being already up.
  • Use the shortest and therefore quickest path available, avoiding as many Pinesouls and Ice Golems as possible. Be fond of running through Grawls rather than through Pinesouls and Ice Golems.
  • Beware of more than one trap set by Pinesouls.
  • Avoid Stone Summit Heretic at any cost.

Note: If a Muddy Terrain Spirit was already cast (e.g. due to another runner in your group or by accident), wait for it to die before attempting the run-through.

[edit] Dreadnought's Drift

Attention: Survivor Title Hunters can survive here. Therefore, they just stand in the lower right corner when entering the Drift. It may need some spawns, for the patrols always tend to use a slightly different path depending on other NPC groups. Millimeter work!

  • Go to the right immediately, and if there is anyone you are running that is not going for survivor title, tell them to run into the patrol there as well.

[edit] Snake Dance

  • Efficiently use Balanced Stance and "Charge!" here against groups of Tundra Giants, and Azure Shadows.

Note #1: Beware of lag in the Troll Tunnel. It is advisable to lure some Mountain Trolls or even Ice Golems out to guarantee a secure run-through. Cast Holy Veil on yourself to avoid a minor slow-down by the Ice Golems when running through the tunnel.

Note #2: It is not necessary to use Balanced Stance for these low-level Ice Golems that do not knock you down.

[edit] Talus Chute

  • Before encountering the first Azure Shadows cast and recharge Holy Veil.
  • Activate Balanced Stance when the first Signet of Judgments are about to hit you.
  • Use "Charge!" in the first corner near the Azure Shadow Boss.
  • Use Endure Pain when running through the groups of Avicara.
   * (cur) (last)  22:04, 16 April 2007 65.80.58.244 (Talk) (→Ice Golem Path)
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   * (cur) (last) 16:24, 18 November 2006 Jyro X (Talk | contribs) m (take that comment to the talk page instead.)
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   * (cur) (last) 10:53, 17 November 2006 Fyrenbot (Talk | contribs) m (W/Mo Bold Forge Runner moved to Build:W/Mo Bold Forge Runner: bot: build move (moving article to build namespace))
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   * (cur) (last) 01:32, 24 October 2006 Jyro X (Talk | contribs) m (please ask questions in the talk page, not in the article itself)
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   * (cur) (last) 09:40, 14 October 2006 Luobailong (Talk | contribs) m (→Dreadnought's Drift - Plz add comments to the TALK page.)
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   * (cur) (last) 17:38, 27 September 2006 Luobailong (Talk | contribs) m (before setting a "move flag", please create a discussion on the talk page please.)
   * (cur) (last) 17:23, 27 September 2006 204.13.236.244 (Talk) (This is a general purpose running build. What is the purpose of "bold"?)
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   * (cur) (last) 22:35, 19 September 2006 Luobailong (Talk | contribs) m (→Armor - Legionaire armor does shorten ur energy pool by 8...)
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   * (cur) (last) 09:16, 14 September 2006 Luobailong (Talk | contribs) (Minor changes/additions, -style)
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   * (cur) (last) 12:07, 13 September 2006 Luobailong (Talk | contribs) (Rewritten, reformatted, and restyled. - Complete Polish-Up, same Build though.)
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   * (cur) (last) 01:35, 20 July 2006 71.2.91.169 (Talk) (Removed Yorik Warblade's shield. No one would go through effort of finding Emboldened Carapace Shield to get his shield.)
   * (cur) (last) 01:32, 20 July 2006 71.2.91.169 (Talk) (Added shield from Yorik Warblade. His shield offers option of strength requirement as opposed to tactics of the other two.)
   * (cur) (last) 01:27, 20 July 2006 71.2.91.169 (Talk) (Added to note on shield. Shield from Hagnon Warblade outside Camp Rankor has identical stats to shield from Lord Dorn Lendrigen.)
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   * (cur) (last) 09:23, 7 May 2006 F G (Talk | contribs) (wide TOC should not be floated)
* (cur) (last) 00:08, 7 May 2006 Delia Rashesh (Talk | contribs) m (
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moved to
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   * (cur) (last) 00:02, 7 May 2006 Stabber (Talk | contribs) m (-cats (not yet vetted))
   * (cur) (last) 22:59, 5 May 2006 MasterPatricko (Talk | contribs) (fixed a few spelling errors)
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* (cur) (last) 16:03, 5 May 2006 Stabber (Talk | contribs) m (Bringing
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   * (cur) (last) 23:39, 27 April 2006 70.231.238.175 (Talk)
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   * (cur) (last) 14:35, 10 April 2006 84.83.90.250 (Talk) (→Talus Chute)
   * (cur) (last) 14:35, 10 April 2006 84.83.90.250 (Talk) (→Talus Chute)
   * (cur) (last) 10:31, 3 April 2006 66.30.5.35 (Talk) (→Lornar's Pass)
   * (cur) (last) 19:38, 20 March 2006 Bishop (Talk | contribs) m (→Attributes and Skills - new box)
   * (cur) (last) 09:07, 9 March 2006 80.132.81.32 (Talk)
   * (cur) (last) 22:37, 7 March 2006 Gem (Talk | contribs) m (Stub category crusade)
   * (cur) (last) 16:15, 3 March 2006 Stabber (Talk | contribs) (tweaks)
   * (cur) (last) 14:40, 3 March 2006 24.19.163.245 (Talk) (→Lornar's Pass)
   * (cur) (last) 11:54, 22 February 2006 Stabber (Talk | contribs) m (→Attributes and Skills - +skillbar)
   * (cur) (last) 02:20, 22 February 2006 Xeeron (Talk | contribs) (cleaned up a bit, unstubbed)
   * (cur) (last) 15:08, 21 February 2006 Stabber (Talk | contribs) m (rv blanking)
   * (cur) (last) 15:05, 21 February 2006 200.75.246.196 (Talk)
   * (cur) (last) 02:55, 17 February 2006 Stabber (Talk | contribs) (→Dreadnought's Drift and Snake Dance - tidying)
   * (cur) (last) 10:29, 16 February 2006 JoDiamonds (Talk | contribs) (→Lornar's Pass - typos)
   * (cur) (last) 07:34, 14 February 2006 80.132.87.238 (Talk) (just a few changes)
   * (cur) (last) 14:02, 13 February 2006 217.136.122.136 (Talk) (→Lornar's Pass)
   * (cur) (last) 07:07, 13 February 2006 Skuld (Talk | contribs) m (im reverting all of that, BOLD FORGERUNNER NO MENDING)
   * (cur) (last) 06:32, 13 February 2006 80.132.116.79 (Talk)
   * (cur) (last) 04:43, 22 January 2006 86.136.246.165 (Talk) (→Dreadnought's Drift and Snake Dance)
   * (cur) (last) 08:14, 20 January 2006 Xeeron (Talk | contribs) m (Bold Forge Runner moved to W/Mo Bold Forge Runner)
   * (cur) (last) 10:21, 7 December 2005 Shandy (Talk | contribs) m (Right shift ToC)
   * (cur) (last) 01:28, 30 November 2005 Stabber (Talk | contribs) (adding a running build so we can say that we have one)
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