From GuildWiki
test
This Dervish build
is great for PvE for dishing
out some damage while
still able to heal itself with a decent degree of energy
management. This build is good for causing some AoE damage without
the healer of the group focused on you and can heal the party to a
better degree.
[edit] Attributes and Skills
[edit] Equipment
- Armor: Radiant Insignia for energy mixed in with Survivor's
Insignia for health. Radiant Insignia should be used on the chest
area for maximum energy.
- Weapons: Any good Scythe should do.
- Runes: In addition to the runes outlined in the Attributes
table, take a Rune of Attunement and the best Vigor rune you can
afford. Nightfall characters - such as all Dervishes - get a Rune
of Minor Vigor from an early quest.
- Before running into battle, activate your enchantments.
- Only activate the first 2 enchantments from left to right, then
as you reach your target (hopefully targets) activate the other 2
enchantments from left to right. This should cause some damage to
multiple foes.
- The very first attack should be Twin Moon Sweep to ignite your enemies
on fire. Activate Mystic Sweep to add some more damage.
- Because of Mystic Vigor you should gain a fair amount of
health each hit. Soon mystic vigor should be about finished and
same with Vital
Boon and they should be reactivated seeing how they should be
recharged.
- After activating them use Heart of Holy Flame again followed
by Twin Moon Sweep to once again ignite them.
- At this point Zealous Renewal should finish and you should
gain all your energy back.
- Repeat this proccess until the targets are taken out.
- If at a point you are low on health activate Avatar
of Melandru for some health and to cancel any conditions.
- Vital Boon
can be used for quick healing via casting it, and then using Twin Moon
Sweep to quickly strip it and heal yourself for 200+ health. Of
course, you can always let Vital Boon run out normaly, but this above method
is for speedy healing.
[edit] Counters
- Energy denial and draining.
- Enchantment Removal can do some damage to this build but since
ending any of those used, except Mystic Vigor, gives you benefits,
it's not that bad.
- Blindness, Weakness and Crippling can obviously slow this build down by
preventing it from hitting with most of your attacks, lowering the
effectiveness of your attacks, and stopping you from attacking
fleeing targets. However, since you have Avatar
of Melandru, you can quickly negate these effects.
- Interrupting Avatar of Melandru - by the time the 30 second
recharge has elapsed, it is possible for the Dervish to have been
killed.
You could always leave casting Vital Boon until after you have
activated Zealous Renewal in case you need the health once it is
ended by Twin Moon Sweep. But it is up to you if you want your
maximum health increased before you run in or not.
[edit] Variants
[edit] Templates