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This PvE build utilizes the health and energy regeneration
provided by Well of Blood and Well of Power in addition to some
secondary healing from Healing Prayers. It also has a few Blood Magic attack
skills to deal damage before corpses are available.
[edit] Attributes and Skills
[edit] Equipment
- Before corpses are available, use Dark Pact, Vampiric Gaze, and Barbed Signet to
help dispatch enemies.
- When foes start dying, begin casting wells. If the closest
corpse is near your party's casters, lead off with Well of Power. If
not, it may just be best to use Well of Blood and save Well of Power for
helping players who rely heavily on energy.
- The two types of wells overlap and their effects stack which
can provide a great deal of health regeneration.
- Don't hesitate to spam wells if you have the energy.
- Use Blood
Ritual to act as a battery for your party. Prioritise the
Monks, but if you have the health and energy to spare use it on any
caster.
- If the monks are having trouble keeping up with healing the
party, use Heal
Other. Prioritise healing the monks above other party
members.
- Even after all enemies are defeated, you should still cast
another well or two to speed up the regeneration of your allies and
shorten the time until everyone is ready for the next
encounter.
[edit] Counters
- The wells do have long casting times so watch out for interruption. Use Bloodstained
Boots or Bloodstained Insignia on your armor if possible, to shorten
casting times of spells that exploit corpses.
- Exploitable corpses are required for the
wells, so this is not a good build in places where they are
scarce.
- This build aids allies via regeneration so it is little help
against spike
damage.
- Energy
denial can be annoying, but even just a few wells are a great
help and you are getting a fairly steady stream of energy from Soul
Reaping.
[edit] Variants
- For a more supportive build at the cost of losing the ability
to do direct damage, replace Dark Pact, Vampiric Gaze and Barbed
Signet with Life
Siphon, Blood
Bond and Blood Renewal. This allows you to transfer
health from enemies to your party members, as well as providing you
with a powerful self heal. If you run this variant consider using
an of
Enchanting staff, rather than one of Fortitude.
- Heal Other can be replaced with:
- For a different approach go as a secondary Elementalist rather
than Monk, using the Healing Prayers AP in Earth Magic. This will allow you to swap some/all
of Heal Other, Dark Pact, Vampiric Gaze and Barbed Signet with ward
spells. Wards to consider include: