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This build is intended for quick and direct farming of bosses. It relies on the normal 55 standard and very high health
regeneration for healing and damage reduction. Essence Bond and Balthazar's
Spirit provide energy
for the consistent spamming of regeneration skills. The main damage
comes from Spoil
Victor and possibly one Touch Attack. This build allows the
user to charge directly for the boss monster and ignore the boss's
mob.
[edit] Attributes and Skills
[edit] Equipment
- Each of your armor pieces need to have a superior attribute Rune. This will lower your base
Health to 105. (The only required type is blood, but 5 are
necessary to hit 105 health.)
- It is a good idea to bring a second set of armor. This will
allow you to adjust your health manually based on any Death Penalty you
might accumulate.
- Any +5 energy/20% longer enchanting sword/axe such as Rajazan's
Fervor or Totem
Axe.
- The -50hp Grim
Cesta from the Cities of Ascalon quest. (This is not
required if you don't mind dying once and using a -20 offhand to
hit 13hp. This will work better in most cases.)
- For 13hp build, any -20hp offhand (preferably +12 energy).
(Life is Pain Inscriptions help with this.)
- If you have any +hp offhands they could also be useful if any
DP is accumulated.
- Cast your four maintained enchantments when entering the
explorable area. Try to allow full energy regeneration after each
one until you're used to an area.
- As you approach your target cast Protective
Spirit and Healing Breeze.
- Target the boss monster and cast Spoil Victor.
- Get as much aggro as possible from the boss's mob of
monsters.
- Begin using Vampiric Touch on the boss
- After any touch attempt refresh either Healing Breeze or
Protective Spirit. Alternate the refresh
between the two.
- Having the touches interrupted is not an issue. They have a
fast refresh time.
- Refreshing Healing Breeze and Protective
Spirit early is ideal when facing a boss whose mob has
interrupt capability. If they are interrupted this is less
problematic as they'll likely refresh before they expire.
- To keep melee foes from fleeing, keep hitting them with your
axe or sword.
[edit] Counters
[edit] Variants
- Consider using Blood of the Aggressor instead of
Vampiric Touch for lesser energy use and damage from a distance
(safer against interrupts from warriors or rangers). Vampiric Touch
is sometimes impossible to use in areas where there's a lot of
energy degeneration such as Domain of Secrets.
- Some groups apply more degen than you can handle, in this case
replace Vampiric Touch with either Life Siphon or Blood Renewal. Life
Siphon is better for groups without a lot of interrupts, while Blood Renewal
has a faster cast time, and the sacrifice will be healed before you
notice it most of the time.
- Another skill you may consider in replacing Vampiric Touch is
Wallow's
Bite or Touch of Agony. With only 5 energy cost and 3
sec recharge time, you can definitely spam this skill to speed up
killing. The 10% life sacrifice is hardly noticeable. A good
example would be the case of farming Wing's Axe. If you encounter a
mesmer with two ritualists, it's almost impossible to kill her with
just Spoil Victor as she strips off hexes the moment you put it on
her. Not to mention she strips off hexes from the her party
too.
- Replacing Watchful Spirit with Vigorous Spirit
and Vampiric
Touch with Plague Touch opens up a lot of possibilities. Vigorous
Spirit maybe be used as a cover enchantment versus enchantment
removal or a cheaper heal than Healing Breeze when down to one or two
attackers. When using Vigorous Spirit as a cover, it's usually best
to cast Protective Spirit, then Vigorous
Spirit, then Healing Breeze immediately before attacking
the target mesmer or necro (Kournan Seers are one example of where this
works very well). Plague Touch is useful to remove conditions such
as Dazed from the Grasping
Darknesses in the Underworld, or Deep Wound when fighting Stoneaxe Hekets
while farming greens like the Eye of Argon and Balthazar's
Fury though removing Deep Wound isn't always a good idea, since you end
up taking less damage which makes you harder to kill.
- The ideal hp for this build is 19, although 55 and under should
work in most cases. Also, Spoil Victor is more effective the lower
your HP is as it is less likely a target will lower himself to
below your hp. Going under 13 hp is not advised.
- See the boss strategies
for notes, videos, and tips for specific bosses.