User:Artist of Healing/builds/Dark Silence Runner

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The original build's history


Contents

This build allows for a Dervish/Assassin to complete the Droknar's Forge run with a higher success rate than any other build yet. With the use of Vow of Silence and Dark Escape you can easily run past enemies while taking little damage. This build also combines the use of Fleeting Stability, Mystic Regeneration and Faithful Intervention to create a safe versatile run. This build can also run most of the entire game with no change at all.

[edit] Attributes and Skills

DervishAssassinDervish / Assassin Attribute Rank
Earth Prayers 10 + 1 + 3
Mysticism 8 + 3
Shadow Arts 12
Deadly Arts 2
Faithful Intervention

Faithful Intervention

Mystic Regeneration

Mystic Regeneration

Fleeting Stability

Fleeting Stability

Vow of Silence

Vow of Silence

Death's Charge

Death's Charge

Deadly Paradox

Deadly Paradox

Dark Escape

Dark Escape

Dash

Dash

[edit] Variant due to Feb 1 update

DervishAssassinDervish / Assassin Attribute Rank
Earth Prayers 9 + 1 + 3
Mysticism 7 + 2
Wind Prayers 10 + 2
Shadow Arts 10
Faithful Intervention

Faithful Intervention

Fleeting Stability

Fleeting Stability

Mystic Regeneration

Mystic Regeneration

Vow of Silence

Vow of Silence

Death's Charge

Death's Charge

Harrier's Haste

Harrier's Haste

Dark Escape

Dark Escape

Dash

Dash

[edit] Equipment

  • Armor: The Windwalker Insignia should be used for this build since you will be under multiple enchantments for most of the run. Apply a Rune of Major Vigor or a Rune of Superior Vigor and Rune of Attunement for extra energy.
  • Weapons: A Staff with an enchantment lengthening mod and at least +15 energy since you will need energy more than armor. An inscribeable Insightful Staff with a "Have Faith" inscription will give you +20 energy while you're enchanted. A Shield can be used but you will often find yourself lacking energy.
  • A sword of enchanting with a shield that lowers damage taken while enchanted and HP +45 while enchanted.

[edit] Before 1 Feb. Update Usage


[edit] Counters

[edit] Variants

You can switch Dash for Signet of Pious Light for ending Fleeting Stability for extra health and can combine with Vital Boon for a quick health boost when needed.

There are many assassin skills which can be used instead, though they may leave you more exposed.


Fleeting Stability Mystic Regeneration Vital Boon Vow of Silence Death's Charge Pious Haste Dash Optional

| Earth Prayers | 12 + 2

| Mysticism | 12 + 1 + 2

| Shadow Arts | 3

Pious Haste provides a fast alternative as well as lets you skip investing anything in Wind Prayers, giving you longer duration on all your skills, higher max health, better energymanagement though it has a downside of removing an enchantment when it ends but if timed right you may even use it to your advantage (Vital Boon).

[edit] Notes

  • Try not to run nearby Pinesouls, as you'll be prone to setting off the Barbed Traps they set. These can leave you crippled for a long time.
  • Use Dash for running while Dark Escape recharges and for a burst of speed to get out of the enemy aggro zone.
  • Use Death's Charge on the Avicara in the wurm tunnel to help outrun the wurm.
  • Due to latest balance changes, the effectiveness of Deadly Paradox has changed. You now can't use it with other stances. This means unless it is changed back, you will have to use a different running skill.

[edit] Template

image:skillsdisk.jpg
The Skills Template for this build is:
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