Region
From GuildWiki
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This article is about in-game regions. For regions of the real world, see territory. |
Regions are the greater areas of
the game. All different areas in the same region would typically
share the same environment, weather and creatures.
A region usually consists of:
- one town (the region's "capital")
- several explorable areas
- several outposts
- several mission locations
Quests from the same region will be grouped in the same heading (named after the region) in the Quest Log panel.
[edit] Regions in the Game
These are the regions in the game, sorted by campaign:
[edit] Core
- Battle Isles
- The Rift (a region without a town)
[edit] Prophecies
- Ascalon
- Northern Shiverpeaks (a region without a town)
- Southern Shiverpeaks
- Sorrow's Furnace (a region without a town)
- Kryta
- Maguuma Jungle
- Crystal Desert
- Ring of Fire Islands (a region without a town)
[edit] Factions
[edit] Nightfall
- Istan
- Kourna
- Vabbi
- The Desolation (a region without a town)
- Realm of Torment
- Gate of Anguish (quests from Gate of Anguish (Explorable) are listed separately in the quest log under 'Gate of Anguish', while quests from Gate of Anguish (Location) are listed under 'Realm of Torment')
[edit] Eye of the North
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This article or section is related to the Guild Wars Eye of the North
expansion, based on information gathered before the game's
release.
Contributors are requested to |