Psychic Distraction

From GuildWiki

Jump to: navigation, search
test
Skill details

All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for 5...11 seconds.

Contents

Domination Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 12 13 13 14 14

[edit] Acquisition

Signet of Capture:

[edit] Notes

  • Psychic Distraction's short recharge time allows the caster, energy permitting, to spam interrupts at the expense of all other skills.
  • Note that the interrupt from this skill is basically unstoppable (assuming the skill is allowed to execute on the target). Even if the target has interruption prevention skill on (like Mantra of Resolve or Glyph of Concentration), the target skill will be disabled for the amount of time specified above. This means that the foe's skill will keep casting normally, but fail at the very end of activation with a message that says Skill is recharging. The effect is similar to Blackout.
  • The 8 second disable for all other skills is reset each time Psychic Distraction is cast.
  • Use in conjunction with a long-term energy-management skill, such as Channeling.
  • This skill also works very well against special bosses like Mallyx who have particularly nasty skills that can do a lot of damage to a whole party at once.

[edit] Related articles

Personal tools
Sponsors