From GuildWiki
test
Skill details
Target foe and all nearby foes lose 3...7 energy.
Domination Magic |
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[edit] Acquisition
Skill
Trainers:
Signet of Capture:
- Signet of Weariness does have a high recharge time, but it
could be useful in an energy denial build. Energy is rarely a problem
for Elementalist primaries, but most other professions rarely have
more than 40 or 50 energy, usually resulting in a strategy which
requires careful budgeting of energy use. Removing 8 energy from
enemy Monks, Rangers, or Warriors at no cost to you, especially if
you can hit multiple targets while they are clustered, could turn
the tides in a tight PvP or GvG battle.
- When combined with other Mesmer skills such as Keystone Signet, Mantra of
Signets, and Mantra of Inscriptions, it can
severely hamper your enemies.
- If triggered repeatedly on the same target, this signet's
effect is a little less than energy degeneration of one pip.