Signet of Weariness

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test
Skill details

Target foe and all nearby foes lose 3...7 energy.

Contents

Domination Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Energy 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10

[edit] Acquisition

Skill Trainers:

Signet of Capture:

[edit] Notes

  • Signet of Weariness does have a high recharge time, but it could be useful in an energy denial build. Energy is rarely a problem for Elementalist primaries, but most other professions rarely have more than 40 or 50 energy, usually resulting in a strategy which requires careful budgeting of energy use. Removing 8 energy from enemy Monks, Rangers, or Warriors at no cost to you, especially if you can hit multiple targets while they are clustered, could turn the tides in a tight PvP or GvG battle.
  • When combined with other Mesmer skills such as Keystone Signet, Mantra of Signets, and Mantra of Inscriptions, it can severely hamper your enemies.
  • If triggered repeatedly on the same target, this signet's effect is a little less than energy degeneration of one pip.
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