User talk:Lania Elderfire
From GuildWiki
[edit] WoH
Would you mind relooking your vote on Build:Mo/any Word of Healing Monk? It is intended as a Prophecies healing build, rather than the Nightfall build you were referring to in your vote. I'd greatly appreciate it if you would.
Thanks. =) — Rapta
(talk|contribs) 21:22, 27
December 2006 (CST)
[edit] Bad Builds
Hi there, I noticed you had a list of bad Tested builds on your
user page. I have something very similiar on mine, and was
wondering if you'd like to look it over and tell me what you think.
Thanks. - Krowman
20:25, 31 December 2006
(CST)
- Heh you found a lot of "interesting" builds... I'll definately
look at them... One in particular Build:R/any Competitive
Annoyance made me laugh a little. :-) --Lania
Elderfire 23:32, 31 December 2006 (CST)
- Thanks for the message. My biggest problems with that ZB build
were its e-management and Hex Breaker. I know it's useful for
keeping Shadow Prison sins away, but I thought it was a waste of
attribute points. The different e-management in the Variants made
me remove it though. There sure are a bunch of bad vetted builds,
but we're slowly getting rid of them.:-) -
Krowman
18:08, 5 January 2007 (CST)
- By the way, can both you post on the P/W ParaThumper please? I've never played a paragon before, though, being a Ranger ethusiast, I do have lots of experience with the thumper. As much as I enjoy bitching about the new build, I do see some advantage of the P/W.
- The thumper's main advantage would be a constant speed boost, pet damage, and 8% attack speed bonus. While these does add a very respectable amount of pressure, the more-than-doubled adrenaline gain cannot ignored either. Awe, in comparison to Bestial Mauling, provides a more surefire, though less constant daze. A difference which, I think, points favorably at the latter. In either case, Awe can be changed to both Bestial Mauling or Disrupting Lunge as some thumpers do, and as such, that particular skill slot should work in favor of the P/W. The damage skills, Bash, Crushing, are the same, and Mighty Blow can be considered too, especially since the -1 adrenaline with Go for the Eyes would make the adrenaline exactly right for Mighty Blow right after its use. Irresistable Blow is not as welcome a choice in the P/W, but, with the high critical damage of the hammer, and the general leetness of the skill itself, Go For The Eyes surely cannot be considered a bad option..? Not only does it help your ally thumper, it also adds considerably to your own DPS.
- Similarily, as Axe Thumpers are used, GftE synergizes very well with Critical Chop and the comparable high maximum damage of the Axe as well.
- The bar as it stands (my edit reverted by Rapta) is subpar, to be sure, but please, both of you, have check my(anon.) edit. The IP was 203.
- While the lack of speed buff, pet, and that 8% of damage makes the viabiity doubtable, the GftE, Hammer Bash, and, if you choose, Might Blow spam could be worth considering. -- Silk Weaker
- Thanks for the message. My biggest problems with that ZB build
were its e-management and Hex Breaker. I know it's useful for
keeping Shadow Prison sins away, but I thought it was a waste of
attribute points. The different e-management in the Variants made
me remove it though. There sure are a bunch of bad vetted builds,
but we're slowly getting rid of them.:-) -
[edit] Rt/D Spiritual Scythe
Your reason in the unfavoured vote here made me thinking so i have done a little change in it in the defensive way of it. Can you look at it now please? And the attack rate of it, i have 2 attack skills that are done in 3/4. This build is awesome, since it can deal 100dmg even to a warrior, atleast i had that :D --InfestedHydralisk 15:26, 4 January 2007 (CST)
[edit] Kendo
Hey! I do Kendo too! How long have you done it for?
I've always thought that they ought to realize that a katana is a bastard sword, not some flimsy thing like it is in the game =/ --Silk Weaker
[ edit] "Is that all they use throughout the game?!"
Hmm, to quote some user whom I forgot: "In fact, many people go through the entire game with the same build they used in Pre-Searing."
I guess that answers your question eh? :D Entropy 02:15, 9 January 2007 (CST)
- Hah, I actually remember someone who basically did that a while
ago and we (People in my old guild) had to convice him that a skill
bar filled with random skills won't work for higher end areas...
which was THK at the time. I think people get too comfortable with
their single skill set they've used forever... just like all the
wammos that use mending all the time. --Lania
Elderfire 02:19, 9 January 2007 (CST)
- Meh, THK is urban legend, it's not so hard. I do it for fun! And really I can get by with a randomized skillbar as long as I'm actually specced into two or three attributes. For example I got my Monk/Ranger through the desert with Distracting Shot, Savage Shot, Concussion Shot, Charm Animal...you see where I'm going here? :) I guess though since I actually know what I'm doing I can afford to do that. Bad skillchoice is really only "bad" in a PUG or for new players like who you describe.
- Also, a Wammo without Mending isn't really your stereotypical
Wammo...Mending is almost the core of the build I'd say. But you're
right, people seem to not like experimenting and changing skills
and attributes to try what works best. They just want "the best
build" and go from there. Which is a pity really, it is part of the
problem with the Builds section. But that's a whole different
chocobo ><. Maybe if Presearing and other starting areas gave
more skillchoice it would be better. Like in NF they improved it a
lot. Entropy
02:25, 9 January 2007 (CST)
- Man I can't remember the last time I played with a PUG... I only play with 1 other person I know really well with heros only and we customize the builds to increase team synergy. PUGS just drive me nuts anymore, especially when I'm playing a monk... cause there are the wammos who think they are invincible and rush in and accidently aggro everything on radar... some eles that use water magic in PvE and they say "I'm a hydromancer STFU!!!"... The other monk or monks that spam heal party with no energy management and spam their energy bar or say he has no energy left... Rangers with random bow attack skills with no interrupts... assasins that try to tank and die... paragons with ineffective mish mash of random shouts... mesmers with an illusion only build and they say "I'm an illusionist!!"... Minion masters with level 14 bone horrors... and blah blah blah... I just keep going on and on lol.
- Yeah THK is easy but it's really tough with a PUG... I don't
think I ever beaten it with a PUG. I've beaten it with a guild
group, as well with a henchie only group. Haven't tried it with
heros yet, but I bet it'll be fairly simple. One thing with builds
is that I don't think I've ever taken a build from wiki and
duplicated exactly on my characters... I always have variants of
all kinds of builds in my template that I use. I think builds are
more like suggenstions and proof of concept rather than concrete
absolute character build. I also notice that most people don't read
the skill descriptions either... which may hinder trying out new
skills. --Lania Elderfire 02:42, 9 January 2007
(CST)
- I think the last time I did PUG was a for-fun through Dragon's Lair. Paragon with Heroes and we made the whole run, bonus and all, with no deaths. Restored my faith, a bit. But hehe, those examples are things I remember seeing all the time. "I'm casting Conjure Phantasm on Siege Wurm!" Lawl...lots of folks out there need to learn the basics of PvE methinks, like Natural Resistance and other commonsense stuff, before being run to higher end areas. Places like Fort Ranik or whatever you can get away with lame builds.
- Tough you say? Meh, me friend User:Blastedt just did it the other day with a PUG. First try, did bonus and not a huge mess. He even had a Ranger on the team with uninfused, AL15 armor. ^^ So it's really meh at best. I do with hench all the time - I level up my pets there! With Heroes it should be a total breeze. Heh I like that mentality about builds, we have Variants sections but of course it never covers anything. A few builds on Wiki I have come close to using the same attribs and skills, but I always change this that or the other thing for personal preference. Like your standard Echo Nuker, I don't bother with Meteor Shower etc anymore, like to switch it up a bit, even try Dual Attunement Fire. :) So I think you're right, builds are more inspiration and proof of concept, except for maybe those special ones like Solo UW. Hmm I think folks read the skill descriptions, but they misinterpret them actually. ANet isn't best with being consistant and explaining things well. Entropy 02:53, 9 January 2007 (CST)
[edit] Mo/Me Inspired Smiter
Hi, could you please review this build a second time and possibly rethink your vote? I wrote a lengthly response to your comments in the Talk page and I would appreciate if you would respond, even if it does not change your vote. As the userbox on my page says...I won't rest until I get a Smiting Monk build vetted. Entropy 14:48, 20 January 2007 (CST)
[edit] unfavoured tag
Please check what you are doing, seen what your edit did? :) — Skuld 18:22, 26 January 2007 (CST)
- I guess I'm not entirely sure what was wrong with it, but did that fix the problem? --Lania Elderfire 18:29, 26 January 2007 (CST)
[edit] Disclaimer
Tell me what you make of this. =P — Rapta
(talk|contribs) 18:50, 29
January 2007 (CST)
[edit] new sig
--Lania Elderfire 23:05, 14
February 2007 (CST)
[edit] Necro guide
Thanks for that :) They're looking a little bare atm, i'll try to fill them in at some point, but you probably agree with me that no info is better than bad info — Skuld 04:53, 3 March 2007 (CST)
- Yeah some of that info was just stupid if not completely wrong
and ineffective... like a Necro/Ele nuker... lol --Lania
Elderfire
10:49, 3 March 2007 (CST)
[edit] Build:W/E Aggressive Hammer
I implore you to take another look at that build, it's changed a
bit since you cast your vote :) -Auron
09:46, 4 March 2007 (CST)
[edit] Yes
Why don't we just remove all builds which use conditions?, since
conditions are sooo rubbish... Have you ever had daze on you? good
luck with the conditions FTL attitude. 15:25, 12 March
2007 (CDT)
- I'm not saying conditions are useless, but relying so heavily
on dazed is FTL, especially when a team mate can cast dismiss
conditions, mend body + soul etc on you to get rid of it. --Lania Elderfire
17:48, 12 March 2007 (CDT)
- "By a team mate" would mean having two monks on a team. I agree
this is why my foxtails team has two monks, but most the disfavours
on foxtails are because of this. thankfully most teams in ra/ta
only have one monk with skills like dismis condits so daze him and
your team wins. BTW it also uses bleeding and deep wound.
18:28, 12 March 2007 (CDT)
- No, not necessarily 2 monks but maybe a monk and ritualist or a
necro doing pressure/support. Most teams in RA or TA do only have 1
monk and no other auxillary support characters. The most effective
TA teams have 2 pressure/support characters or just 1 pure healer
and a pressure/support and 2 strong frontliners. --Lania
Elderfire
19:10, 12 March 2007 (CDT)
- No, not necessarily 2 monks but maybe a monk and ritualist or a
necro doing pressure/support. Most teams in RA or TA do only have 1
monk and no other auxillary support characters. The most effective
TA teams have 2 pressure/support characters or just 1 pure healer
and a pressure/support and 2 strong frontliners. --Lania
Elderfire
- "By a team mate" would mean having two monks on a team. I agree
this is why my foxtails team has two monks, but most the disfavours
on foxtails are because of this. thankfully most teams in ra/ta
only have one monk with skills like dismis condits so daze him and
your team wins. BTW it also uses bleeding and deep wound.
-
-
- Its only really monks that use remove all condition skills in
RA/TA. So your support characters cannot remove the daze on thier
monk I whacked on because it is covered effectively, and the bonus
of golden skull is the daze is most spamable, so if they do you try
again when the support's mind is elsewhere or dead. Anyway I dont
get what you point is every build has a certain build they would
rather not see on the opposition, everybody has a weakness. Its
unlikely that you target monk has an ally which can remove 3
conditions before you kill him, hope you finally get this
19:19, 12 March 2007 (CDT)
- No the conditions are not spammable with golden skull/twisting
fangs because of the energy cost and the recharge. 15 seconds is a
long time to wait just to reapply a condition, and is long enough
that it can be removed even if you cover it because your build
doesn't have enough DPS for a spike. True, many monks in RA and TA
are total newbs that die very easy... but that doesn't make your
build good. If your build can kill skilled monks, or severely
pressure them that their team dies then your build is good. But as
it stands your build don't have enough energy to constantly spam
the attacks. Also RA, along with CM and AB are just about the
lowest pit in the "prestige" of PvP, which even if your build can
win 10+ times in RA, it still doesn't make it good. Now can you
please just end it here, and stop this pointless discussion and
stop cluttering up my talk page--Lania
Elderfire
21:07, 12 March 2007 (CDT)
- No the conditions are not spammable with golden skull/twisting
fangs because of the energy cost and the recharge. 15 seconds is a
long time to wait just to reapply a condition, and is long enough
that it can be removed even if you cover it because your build
doesn't have enough DPS for a spike. True, many monks in RA and TA
are total newbs that die very easy... but that doesn't make your
build good. If your build can kill skilled monks, or severely
pressure them that their team dies then your build is good. But as
it stands your build don't have enough energy to constantly spam
the attacks. Also RA, along with CM and AB are just about the
lowest pit in the "prestige" of PvP, which even if your build can
win 10+ times in RA, it still doesn't make it good. Now can you
please just end it here, and stop this pointless discussion and
stop cluttering up my talk page--Lania
Elderfire
- Its only really monks that use remove all condition skills in
RA/TA. So your support characters cannot remove the daze on thier
monk I whacked on because it is covered effectively, and the bonus
of golden skull is the daze is most spamable, so if they do you try
again when the support's mind is elsewhere or dead. Anyway I dont
get what you point is every build has a certain build they would
rather not see on the opposition, everybody has a weakness. Its
unlikely that you target monk has an ally which can remove 3
conditions before you kill him, hope you finally get this
-
[edit] HEY!
sign my user page I want my builds deleted. 11:15, 13 March
2007 (CDT)
[edit] GW:RFA Nomination
Hey, if you want to nominate me, I can't think of a reason I would want to object.... so go right ahead. Defiant Elements (talk ~ contribs)
[edit] Off to a Good Start
Well, it is 3:25 am where I am, and as of now, I have 5 favored votes for Adminship (including your nomination which counts as a vote), Gem may change his vote shortly to favored, and my only unfavored is Solus... grr... now all I can do is cross my fingers and pray. Thanks for the nomination, I really appreciate it. Defiant Elements (talk ~ contribs)
[edit] Jaguar Build
LOL, i'm not an "inflammatory user" okay? (calling me that could be considered a personal attack o.O) -Jagre 04:40, 19 March 2007 (CDT)
my BUILD'S NOT STUPID! ...gosh! ~ch~ch~chakra-Jagre 07:45, 19 March 2007 (CDT)
Build:N/W Jaguar Sword, melee-mancer anti change your statements.
[edit] Why are you deleting my comments?
Why are you deleteing my comments on Secondary professions for a
Dervish and Elementist? Solus 02:37, 28 March 2007
(CDT)
- Bad advice. Attributes are much more wisely spent on things
other than... Apply Poison. -Auron
02:40, 28 March 2007 (CDT)
- How is it bad advice? Solus
02:41, 28 March 2007 (CDT)
- Auron you beat me to it, and Solus, auron just explained why it
is bad. Also info about cautery signet and fridgid armor should be
in the skills notes rather than in the guide, and VoS works with
ANY IAS. --Lania Elderfire
02:42, 28 March 2007 (CDT)
- Auron you beat me to it, and Solus, auron just explained why it
is bad. Also info about cautery signet and fridgid armor should be
in the skills notes rather than in the guide, and VoS works with
ANY IAS. --Lania Elderfire
Just to clarify Auron's point, regardless of whether it actually was bad advice (I don't want to actually get involved) if Lania believed it was bad advice, policy backs up her decision to revert it at least once: (From GW:1RV) "An edit may introduce erroneous data, or give poor advice, and these should be removed." Just don't get into revert wars. Defiant Elements (talk ~ contribs) 02:43, 28 March 2007 (CDT)
-
- see also User_talk:Skuld#secondary_professions_for_a_section-stub.
they're both pretty trigger happy about that. i think it's
PvParanoia. to much PvP, not enough cooperative play, and now they
think we're all aginst them. --Honorable Sarah
02:45, 28 March 2007 (CDT)
- PvP isn't cooperative play? last time I heard HA and GvG
requires a lot of teamwork to beat the other team. Besides the info
isn't that great for PvE either --Lania
Elderfire
02:48, 28 March 2007 (CDT)
- see also User_talk:Skuld#secondary_professions_for_a_section-stub.
they're both pretty trigger happy about that. i think it's
PvParanoia. to much PvP, not enough cooperative play, and now they
think we're all aginst them. --Honorable Sarah
Not really, I just don't like bad advice to be put out, (unfortunantly) people do read those guides. — Skuld 02:47, 28 March 2007 (CDT)
- We could go around promoting things like Mending Whammos (which
do, in fact, win PvE; my whammo is proof of that). However, since
anything works in PvE (not an insult; it's the truth), we should
only promote what works best, not merely what "works." -Auron
02:49, 28 March 2007 (CDT)
- This just seemed appropriate:
Defiant Elements (talk ~ contribs) 02:49, 28 March 2007 (CDT)
You guys are really lost in Pve. Solus 02:50, 28 March 2007
(CDT)
- Haha, sure. — Skuld 02:51, 28 March 2007 (CDT)
- Oh yeh... because I've definitely never PvE'd in my life. If
you haven't read my rant about PvE, you should, but I'll summarize
here; GW is rated T for teen. Teen = 13 year olds. 13 year olds
cannot be expected to make incredible builds, so requiring
incredible builds to win PvE would be stupid on ANet's part. So,
they make PvE winnable by Warriors with Energy Surge and the like;
all marketing. However, it's still stupid to allocate attribute
points poorly when they could be better used. Just because the bar
is set lower doesn't mean the quality of builds has to be. -Auron
02:54, 28 March 2007 (CDT)
- Oh yeh... because I've definitely never PvE'd in my life. If
you haven't read my rant about PvE, you should, but I'll summarize
here; GW is rated T for teen. Teen = 13 year olds. 13 year olds
cannot be expected to make incredible builds, so requiring
incredible builds to win PvE would be stupid on ANet's part. So,
they make PvE winnable by Warriors with Energy Surge and the like;
all marketing. However, it's still stupid to allocate attribute
points poorly when they could be better used. Just because the bar
is set lower doesn't mean the quality of builds has to be. -Auron
That's completely off the topic. Solus 02:57, 28 March 2007
(CDT)
- If you want to keep telling yourself that we don't know PvE,
keep at it. It doesn't change the truth. -Auron
02:58, 28 March 2007 (CDT)
PvP>PvE anyway in terms of the learning curve... anyone knows
that. After 2000+ hours, even if I'm great in PvE I'm still a
"flaming noob" in PvP after many GvG matches, and a handful of HA
matches.--Lania Elderfire 03:01, 28
March 2007 (CDT)
Which has what to do with it? Solus 03:04, 28 March 2007
(CDT)
- Meaning PvE is flaming easy. Saying that we are really lost in
PvE is almost violating GW:NPA. --Lania
Elderfire
03:05, 28 March 2007 (CDT)
- now now. flaming tempers is not a useful skill. --Honorable
Sarah
03:06, 28 March 2007 (CDT)
- "flaming noob" was a reference to my PvP experience compared to
Defiant Element's PvP experience. He's just so modest about his
uber pvp skillz :-) --Lania Elderfire
10:06, 28 March 2007 (CDT)
- "flaming noob" was a reference to my PvP experience compared to
Defiant Element's PvP experience. He's just so modest about his
uber pvp skillz :-) --Lania Elderfire
- now now. flaming tempers is not a useful skill. --Honorable
Sarah
I don't get you, you delete my suggestions yet in talkpages say
stupid things like this ; "It's pretty important in PvP to
prevent BoA assasins using shadow prison on you for a spike, but
also for diversion to a lesser extent IMO. But yeah, it's pretty
situational --Lania Elderfire 16:02, 28 March 2007 (CDT)". Hex
breaker on a paragon to prevent Boa sins and diversion? Lol. Solus 00:41, 31 March 2007
(CDT)
- Um, ok, whatever Solus... your "suggestions" merely sucked and
as you can see I am not alone in thinking that hex breaker is
useful. --Lania Elderfire
18:44, 31 March 2007 (CDT)
[edit] User:Defiant Elements/Build Collaboration
In case you're interested. Defiant Elements (talk ~ contribs) 23:04, 30 March 2007 (CDT)
[edit] Cancer
Hey Lania, I think it's really cool that you're studying to be a
Cancer "lab rat." Are you specializing in breast cancer research? -
Krowman
(talk • contribs) 00:20, 2
April 2007 (CDT)
- That's the plan, Right now I'm studying breast cancer bone
metastasis which is also my thesis project. For my project I'm
looking at various growth factors and cytokines such as Vascular
Endothelial growth factor, cyclooxynase2, RANKL, vitamin D, and
osteoprotegrin. After I get my masters I'm planning on moving to
Albuquerque, NM because they have the nation's top 50 cancer
research and treatment center in UNM, and it's really pretty there
too :-) --Lania Elderfire
01:39, 2 April 2007 (CDT)
- Cool, cool. Why not DCA though? (Dichloroacetate) It can cause
regressions in cancer in vitro. It is also very cheap to produce,
and since it cannot be patented, it could be used to treat many
people around the world who cannot afford more expensive
treatments? There's an article in New Scientist you can read for
more info, if you'd like. Here it is for you [1]. It's really interesting to think that mutations
may not necessarily be at the root of cancer. -
Krowman (talk • contribs) 02:21, 2 April 2007 (CDT)
- Hmmm, sounds like an apoptosis sensitizer. Interesting, but unfortunately I can't really do any reasearch with dicholoroacetate because it sounds like it is already starting to enter human trials with the drug for cancer treatment already, and our university isn't equipped for human trials or drug research. So basically my research is about trying to figure out how breast cancer moves to the bone, rather than trying to find a drug that stops it from moving... but in trying to figure out how it moves or metastasizes, a new molecular target may arise that can be inhibited with a drug.
- Cool, cool. Why not DCA though? (Dichloroacetate) It can cause
regressions in cancer in vitro. It is also very cheap to produce,
and since it cannot be patented, it could be used to treat many
people around the world who cannot afford more expensive
treatments? There's an article in New Scientist you can read for
more info, if you'd like. Here it is for you [1]. It's really interesting to think that mutations
may not necessarily be at the root of cancer. -
-
-
- Also about DCA, even though the preliminary results are
promising, there really isn't enough data to really suggest that it
will be efficacious in human subjects. In vitro, and in vivo animal
models with other drugs have shown promising results before but
ended up with disappointing results once the drug trials reach the
2nd and 3rd phase of testing. One of the examples were the
angiogenesis inhibitors which seemed very powerful in in vivo mouse
studies but in human subjects the results were mixed at best, and
for many patients the effect of the drug was negligible. The
problem is that cancer cells have very unstable genomes, which
allow for very high mutation rates, which leads to different
genetic recombination and one of those recombinations can lead to
drug resistance. If DCA can reverse drug resistance by sensitizing
cancer cells to apoptosis and cell death, a combination therapy
with DCA and other common drugs like taxol, anthracyclanes, and
anti-metabolites might end up being a pretty effective therapy. But
it hasn't been shown that DCA can do that yet, and if resistance to
DCA can develop or not. Right now though, targeted drugs seem to be
getting the most interest by pharmaceutical companies, and one drug
called Imatinib is efficacious in 95% of the patients who have
Chronic Myelogenous Leukemia but it is useless on other cancer
types. --Lania Elderfire
02:49, 2 April 2007 (CDT)
- Also about DCA, even though the preliminary results are
promising, there really isn't enough data to really suggest that it
will be efficacious in human subjects. In vitro, and in vivo animal
models with other drugs have shown promising results before but
ended up with disappointing results once the drug trials reach the
2nd and 3rd phase of testing. One of the examples were the
angiogenesis inhibitors which seemed very powerful in in vivo mouse
studies but in human subjects the results were mixed at best, and
for many patients the effect of the drug was negligible. The
problem is that cancer cells have very unstable genomes, which
allow for very high mutation rates, which leads to different
genetic recombination and one of those recombinations can lead to
drug resistance. If DCA can reverse drug resistance by sensitizing
cancer cells to apoptosis and cell death, a combination therapy
with DCA and other common drugs like taxol, anthracyclanes, and
anti-metabolites might end up being a pretty effective therapy. But
it hasn't been shown that DCA can do that yet, and if resistance to
DCA can develop or not. Right now though, targeted drugs seem to be
getting the most interest by pharmaceutical companies, and one drug
called Imatinib is efficacious in 95% of the patients who have
Chronic Myelogenous Leukemia but it is useless on other cancer
types. --Lania Elderfire
-
[edit] BuildWiki Lives!
Well, although the fight isn't lost here, I am notifying anyone
who was involved in my Collaboration program about this site: [2]. User:Gcardinal took all of the existing
templates and builds and transferred them onto a new site which is
essentially buildwiki. *Defiant Elements* +talk 23:08, 18 April
2007 (CDT)
[edit] SoW Results
Congrats! You are currently in fifth place! See the Results sections of the SoW to learn more about votes to learn how you can improve your score! Readem (talk*contribs) 17:06, 29 April 2007 (CDT)