From GuildWiki
test
|
On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
|
|
This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
This build was voted unfavored for the following reasons:
- Low damage and tanking ability.
- Limited utility as a PvE energy denial build.
|
Uses Fear Me! often for quick AoE energy denial. Interrupts are
included to increase potency of the build.
[edit] Attributes and Skills
[edit] Equipment
- Any armor is fine
- Furious +5 energy Axe of Defense
- Go up to a caster.
- Use Auspicious Parry, then "Fear Me!" once it charges. Repeat
this combination as you execute other skills.
- When they cast something you feel you can interrupt , hit
Distracting Blow.
- If the enemy is using a skill that isn't a spell, see if you
can use disrupting chop to disable it for 20 seconds. Use
sparingly, because you need to conserve adrenaline to consistently
use Fear Me.
- Use revealed Hex when hexed with something damaging such as
empathy. Try to wait out skills like Diversion.
- Resurrection Signet is to res fallen party members
[edit] Counters
- Hexes that stop adrenaline
- Snares
- Blackout empties adrenaline
- Any anti-melee hex like Spiteful Spirit /Empathy
- Conditions, mainly Blind and dazed
[edit] Variants
- Cyclone Axe
instead of Disrupting Chop for greater adrenaline gain.