Build:W/A Way of the Warrior

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Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

This build was voted unfavored for the following reasons:

  • enchantment removal makes the build useless

Contents

This build uses the armor and durability of a Warrior with the power and speed of an Assassin. The build focuses on using Way of the Empty Palm to negate the energy cost of the entire attack combo, allowing for powerful attacks with efficient energy management.

[edit] Attributes and Skills

WarriorAssassinWarrior / Assassin Attribute Rank
Strength 9 + 1 + 3
Tactics 9 + 1
Dagger Mastery 10
Deadly Arts 8
Way of the Empty Palm

Way of the Empty Palm

Golden Phoenix Strike

Golden Phoenix Strike

Horns of the Ox

Horns of the Ox

Falling Spider

Falling Spider

Blades of Steel

Blades of Steel

Wild Blow

Wild Blow

Resurrection Signet

Resurrection Signet

Healing Signet

Healing Signet

[edit] Equipment

  • Sentinel's Armor may be used to make up for the lack of a shield, also to make this build more effective as having the armor of a Warrior and the power of an Assassin. Gladiator's Armor is unnecessary. Stoneskin Gauntlets can be used to increase the knockdown time of Horns of the Ox.
  • Poisonous or Sundering Daggers of Fortitude, with an innate +15% damage while enchanted is recommended.
  • While using Tactics runes and headgear might make Healing Signet more effective, adding more to Strength will increase armor penetration, as well as allow you to use Sentinel's Armor.

[edit] Usage

  • Like a predator, single out the weakest target, so that Horns of the Ox will knockdown the target, and to make allies less effective.
  • Activate Way of the Empty Palm when you are in range of your target. This will make the entire attack combo completely free, so use the attack skills as you please for the duration. Use the combo in order from left to right.
  • High damage, knockdown, poison, and a powerful finishing move give this build a high damage output. Strike hard and fast. Use Wild Blow to break stances. Without the need for adrenaline, Wild Blow can be used effectively.
  • If you cannot use Way of the Empty Palm, don't panic. Simply continue to put pressure on your opponent until it recharges.
  • Use Healing Signet when low on health.
  • This build can succeed in either the Random Arenas or the Team Arenas. In RA, you can catch enemies off-guard with high damage, while in TA, you can rely on having a monk to keep conditions and hexes off you.

[edit] Counters

  • As this build is merely an alternative approach to warriors, it does not offer revolutionary ways to avoid common anti-warrior tactics. Blind, Cripple, and Weakness will hurt this build, as well as if the opposing team has good healing.
  • Removing Way of the Empty Palm and keeping it off will greatly hurt this build. However, this build has energy to spare if it needs to use some of the attack skills without Way of the Empty Palm. For example, if Golden Phoenix Strike is successfully activated, and then Way is removed, using the remaining combo or just Blades of Steel shouldn't be too much of a problem, as all of the attacks use five energy except for Golden Phoenix Strike, but use them sparingly.
  • If Wild Blow is chosen, kiting might be a good counter, though Horns of the Ox might prevent that. If Sprint is chosen, stances that block or evade attacks will be effective.

[edit] Variants

  • There is little room for other skills in this build, but Wild Blow could be replaced with Sprint. Healing Signet isn't crucial, but a good idea to have.
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