Build:Team - Barrage/Pet (Tomb Ruins)/Archive 1

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[edit] FW Rangers

Two /Monk Ranger/Monks with the following build.

RangerMonkRanger / Monk Attribute Rank
Marksmanship 12 + 1 + 3
Expertise 12 + 1
Beast Mastery 3 + 1
Barrage

Barrage

Savage Shot

Savage Shot

Concussion Shot

Concussion Shot

Favorable Winds

Favorable Winds

Throw Dirt

Throw Dirt

Charm Animal

Charm Animal

Comfort Animal

Comfort Animal

Rebirth

Rebirth

Concussion Shot is used to neutralize Terrorweb Dryders. As this means getting close to the dryders, full Drakescale Armor is suggested. A bow grip of warding is also good, as is a zealous string for the huge cost of Concussion Shot.

[edit] Winnowing Ranger

One Rangerranger/Mesmermesmer with the following build.

RangerMesmerRanger / Mesmer Attribute Rank
Marksmanship 9 + 3
Expertise 12 + 1 + 3
Wilderness Survival 9
Inspiration Magic 2
Barrage

Barrage

Distracting Shot

Distracting Shot

Dust Trap

Dust Trap

Winnowing

Winnowing

Charm Animal

Charm Animal

Comfort Animal

Comfort Animal

Mantra of Resolve

Mantra of Resolve

Resurrection Signet

Resurrection Signet

This ranger should protect the back-line with Dust Trap; the ranger line is already taken care of with the various Throw Dirt rangers. Still, Mantra of Resolve is there if it becomes necessary to trap in the frontlines.

[edit] Fast Barragers

Two Rangerranger/Monkmonks with the following build.

RangerMonkRanger / Monk Attribute Rank
Marksmanship 10 + 1 + 3
Expertise 12 + 1
Beast Mastery 8 + 1
Barrage

Barrage

Savage Shot

Savage Shot

Distracting Shot

Distracting Shot

Throw Dirt

Throw Dirt

Tiger's Fury

Tiger's Fury

Charm Animal

Charm Animal

Comfort Animal

Comfort Animal

Rebirth

Rebirth

These barragers use Tiger's Fury to increase their attack speed considerably.

[edit] Healing Monk

One Monkmonk/Mesmermesmer with the following build.

MonkMesmerMonk / Mesmer Attribute Rank
Divine Favor 12 + 3
Healing Prayers 12 + 1 + 3
Inspiration Magic 4
Word of Healing

Word of Healing

Orison of Healing

Orison of Healing

Dwayna's Kiss

Dwayna's Kiss

Healing Breeze

Healing Breeze

Heal Party

Heal Party

Healing Touch

Healing Touch

Energy Tap

Energy Tap

Rebirth

Rebirth

This is a Good variant for all Healers. If you would run out of energy call for Blood Ritual. And also use Energy Tap, So you get back to high energy. For weapons I recommand Wenslauss Faith, because it has 10/10 Casting speed and Recharging speed. Also +5 Energy. If you are a Monk that wants high energy, you should take Totem Axe and a Divine symbol. Totem Axe is good for the enchantments and Symbol is for massive energy: +12 (req 9 Divine), +15 energy -1 Energy regeneration and Health +30.

[edit] Minion Master

One Necromancernecromancer/Mesmermesmer with the following build.

NecromancerMesmerNecromancer / Mesmer Attribute Rank
Death Magic 12 + 1 + 3
Soul Reaping 9 + 1-3
Curses 3 + 1
Inspiration Magic 4
Animate Bone Horror

Animate Bone Horror

Animate Bone Minions

Animate Bone Minions

Verata's Sacrifice

Verata's Sacrifice

Death Nova

Death Nova

Virulence

Virulence

Enfeeble

Enfeeble

Mantra of Resolve

Mantra of Resolve

Resurrection Signet

Resurrection Signet

The Enfeeble+Virulence combination should be used for single targets such as Chaos Wurms to bring them down faster with -8 health degeneration. Death Nova should be used on pets that are under attack. If available, the Minion Master should use Flesh Golem, which makes a very powerful minion that can take a lot of punishment.

[edit] Order Of Pain Necromancer

One Necromancernecromancer/Monkmonk with the following build.

NecromancerMonkNecromancer / Monk Attribute Rank
Blood Magic 12 + 1 + 3
Soul Reaping 8 + 3
Healing Prayers 10
Protection Prayers 3
Awaken the Blood

Awaken the Blood

Order of Pain

Order of Pain

Blood Renewal

Blood Renewal

Blood is Power

Blood is Power

Heal Area

Heal Area

Heal Other

Heal Other

Rebirth

Rebirth

Succor

Succor

This necromancer uses a total of four superior runes to bring his health below 200, so Blood Renewal completely heals all damage when it ends. Five runes and an additional health reducing item makes even Heal Area become a full heal. Awaken the Blood is used to boost the damage bonus from the orders to +19; the increased sacrifice is not really an issue because the low maximum health makes the regeneration of Blood Renewal more effective. Succor is to give the monk four pips of energy regeneration (counters Divine Boon), and Blood is Power and Heal Other is used to keep the monk fully stocked with energy and health. Most of the energy used by the orders necromancer comes from Soul Reaping instead of energy regeneration.

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