Build:Team - Barrage/Pet (Tomb Ruins)/Archive 1
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This build has been archived and is
not updated by the GuildWiki community.
This build is only maintained for historical reference and may contain incorrect or outdated information. Reason: Replaced by Build:Team - Barrage/Pet (Tomb Ruins) |
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[edit] FW Rangers
Two / Ranger/Monks with the
following build.
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Attribute Rank |
---|---|
Marksmanship | 12 + 1 + 3 |
Expertise | 12 + 1 |
Beast Mastery | 3 + 1 |
Concussion Shot is used to neutralize Terrorweb Dryders. As this means getting close to the dryders, full Drakescale Armor is suggested. A bow grip of warding is also good, as is a zealous string for the huge cost of Concussion Shot.
[edit] Winnowing Ranger
One ranger/
mesmer with the following
build.
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Attribute Rank |
---|---|
Marksmanship | 9 + 3 |
Expertise | 12 + 1 + 3 |
Wilderness Survival | 9 |
Inspiration Magic | 2 |
This ranger should protect the back-line with Dust Trap; the ranger line is already taken care of with the various Throw Dirt rangers. Still, Mantra of Resolve is there if it becomes necessary to trap in the frontlines.
[edit] Fast Barragers
Two ranger/
monks
with the following build.
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Attribute Rank |
---|---|
Marksmanship | 10 + 1 + 3 |
Expertise | 12 + 1 |
Beast Mastery | 8 + 1 |
These barragers use Tiger's Fury to increase their attack speed considerably.
[edit] Healing Monk
One monk/
mesmer with the following
build.
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Attribute Rank |
---|---|
Divine Favor | 12 + 3 |
Healing Prayers | 12 + 1 + 3 |
Inspiration Magic | 4 |
This is a Good variant for all Healers. If you would run out of energy call for Blood Ritual. And also use Energy Tap, So you get back to high energy. For weapons I recommand Wenslauss Faith, because it has 10/10 Casting speed and Recharging speed. Also +5 Energy. If you are a Monk that wants high energy, you should take Totem Axe and a Divine symbol. Totem Axe is good for the enchantments and Symbol is for massive energy: +12 (req 9 Divine), +15 energy -1 Energy regeneration and Health +30.
[edit] Minion Master
One necromancer/
mesmer with the following
build.
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Attribute Rank |
---|---|
Death Magic | 12 + 1 + 3 |
Soul Reaping | 9 + 1-3 |
Curses | 3 + 1 |
Inspiration Magic | 4 |
The Enfeeble+Virulence combination should be used for single targets such as Chaos Wurms to bring them down faster with -8 health degeneration. Death Nova should be used on pets that are under attack. If available, the Minion Master should use Flesh Golem, which makes a very powerful minion that can take a lot of punishment.
[edit] Order Of Pain Necromancer
One necromancer/
monk
with the following build.
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Attribute Rank |
---|---|
Blood Magic | 12 + 1 + 3 |
Soul Reaping | 8 + 3 |
Healing Prayers | 10 |
Protection Prayers | 3 |
This necromancer uses a total of four superior runes to bring his health below 200, so Blood Renewal completely heals all damage when it ends. Five runes and an additional health reducing item makes even Heal Area become a full heal. Awaken the Blood is used to boost the damage bonus from the orders to +19; the increased sacrifice is not really an issue because the low maximum health makes the regeneration of Blood Renewal more effective. Succor is to give the monk four pips of energy regeneration (counters Divine Boon), and Blood is Power and Heal Other is used to keep the monk fully stocked with energy and health. Most of the energy used by the orders necromancer comes from Soul Reaping instead of energy regeneration.