Build:R/any Smoke Trapper

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Contents

This Trap build uses Smoke Trap as their Elite trap. This can be used in HA or even for farming ideas in UW. The main idea is to make a combination of Smoke Trap, and then let other party members hit the foe while Dazed.

[edit] Attributes and Skills

RangerRanger / Any Attribute Rank
Wilderness Survival 12 + 1 + 1
Expertise 12 + 1
Smoke Trap

Smoke Trap

Barbed Trap

Barbed Trap

Flame Trap

Flame Trap

Dust Trap

Dust Trap

Tripwire

Tripwire

Natural Stride

Natural Stride

Optional

Optional

Resurrection Signet

Resurrection Signet

  • Plenty of skills to consider, depending on the scenario:
    • Most Smoke Trappers in HA will bring spirits; NR, QZ (be sure the spirits fit with the team build, placing NR in an enchantment-heavy build can be devastating for your team).
    • Song of Concentration
    • Ward Against Foes

[edit] Equipment


[edit] Usage

  • Trap early. The trap will last 90 seconds; best to set it early and flee than to wait too long and get interrupted.
  • Trap choke points. If you know the enemy has to run over/through a certain spot, trap it.
  • Trap offensively by standing next to an attacking warrior (one not attacking you), activate Natural Stride, and lay down Dust Trap or Smoke Trap. Snare/Tripwire is a good combo for offensive trapping, as the KD can turn the tide of battle.
  • Trap defensively by setting a trap as your party flees/kites away; the enemies, in pursuit, will often run straight into your traps in an attempt to keep applying pressure.
  • And most importantly, don't try to trap while under pressure. Waiting the few extra seconds until you can successfully trap is better than jumping the gun and having traps interrupted.

[edit] Counters

  • Major Energy denial.
  • Constant physical damage (even simple wanding, if done often enough, can be the bane of a trapper).

[edit] See also


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