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This Trap build uses Smoke Trap as their Elite trap. This can be used
in HA or even for farming ideas
in UW. The main idea is to make a combination of Smoke Trap, and then let
other party members hit the foe while Dazed.
[edit] Attributes and Skills
- Plenty of skills to consider, depending on the scenario:
- Most Smoke Trappers in HA will bring spirits; NR, QZ (be
sure the spirits fit with the team build, placing NR in an
enchantment-heavy build can be devastating for your team).
- Song of Concentration
- Ward Against Foes
[edit] Equipment
- Trap early. The trap will last 90 seconds; best to set it early
and flee than to wait too long and get interrupted.
- Trap choke points. If you know the enemy has to run
over/through a certain spot, trap it.
- Trap offensively by standing next to an attacking warrior (one
not attacking you), activate Natural Stride, and lay down Dust Trap
or Smoke Trap. Snare/Tripwire is a good combo for offensive trapping,
as the KD can turn
the tide of battle.
- Trap defensively by setting a trap as your party flees/kites
away; the enemies, in pursuit, will often run straight into your
traps in an attempt to keep applying pressure.
- And most importantly, don't try to trap while under pressure.
Waiting the few extra seconds until you can successfully trap is
better than jumping the gun and having traps interrupted.
[edit] Counters
- Major Energy denial.
- Constant physical damage (even simple wanding, if done often
enough, can be the bane of a trapper).
[edit] See also